Ive linked my account to the headset but none of my files are showing even though they are supported file types. i asked oculus and was told to ask here because they said it wasnt an issue with the headset but with the service.

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I am currently developing a small app for oculus quest 2, using Unity. I've created a canvas, in which I've added a button and an InputField. By using the XR Interaction Toolkit, I am able to click on the button or the InputField with both of my controllers. However, it's still impossible to type anything into the InputField because when I click on it, any keyboard opens.

Since the fmod native plugins are able to work on the oculus, I wonder if they are containing a .so file that is automatically linked correclty when building for android/oculus? or does it exists a way (similar to the one used for the native plugins) to develop my fmod plugins in order to avoid the development of an additional .so plugin?

Note: Be sure to mute your computer audio or you can get bad audio feedback as both your pc mic and oculus mic feedback noise in an infernal loop. Also- be sure to charge up your headset in advance of the session. e24fc04721

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