Yesterday I reveived my Quest 2, my first vr headset. I tried connecting it to sideloader but to be able to do so you need to enable developer mode in the companion app. I've seen online that people just create a fake dev account and can use sidequest without a problem. But when I try to make a dev account I need to verify it with a credit card (that I don' have). The weird thing is that everywhere on the internet (including the oculus website itself) they say you can choose between creditcard or phone number verification, but I can only choose the creditcard method. Does anybody have the same problem? or knows a workaround?Virtual desktop steamVR streaming was the only reason I got this headset :(Thanks in advance!

-Make a fresh developer oculus account with this link: -up/. If you are still signed in with your main oculus account you have to sign out (sometimes even after the sign out it'll sign you back in automatically, if that's the case just sign out again and you'll stay signed out!!)


Oculus Developer Hub Download


Download 🔥 https://urluso.com/2y4P2Y 🔥



-Now you have to add the name of your main account as a member to this organization. Just click on the "add member" button and type in your main account name. I think the role doesn't matter but I'd just go with developer to be sure.

I just encountered this same issue. I discovered that both of my headsets automatically disabled developer mode all of a sudden, and the Oculus app wouldn't let me enable it even though my account was verified via a phone number. I added a credit card based on the answer above, and that allowed me to enable developer mode. That led me to realize that the reason developer mode was turned off was that my previous credit card had expired the day before. So, Oculus will automatically disable developer mode on your devices if your credit card on file expires. I reached out to Oculus to support to ask that they fix this but haven't heard back yet.

An Oculus developer or Meta Quest developer is a virtual reality game developer. VR developers use computer technology to create simulated digital environments. They design, develop, and test VR software. Then, consumers use headset devices like Oculus to explore these environments. Typical duties of a VR developer include:

3D modeling. 3D modeling is a technique used in computer graphics to produce representations of real-world objects. A VR developer may use 3D modeling to generate environmental elements, special effects, or character animations.

One of the most important skills for Oculus developers to possess is technical proficiency. Each of the responsibilities above requires the use of software development tools. For example, many Oculus developers use Unity to build, test, and publish content on Oculus Home. Additional relevant skills include:

The Oculus for Developers platform (rebranded to the Meta Quest Developer Center) allows anyone to promote, showcase, and release their applications, including those who are not VR developers working for the Oculus brand. The Meta Quest Store (previously known as the Oculus store) is curated for quality, however. Applications submitted for publication must meet the Store's guidelines and requirements, which include elements like data usage thresholds and content requirements. Below, you will find two essential resources for navigating Oculus development:

The Official Oculus Developer Forum. The Oculus Developer Forum is now called the Meta developer forum. It's an Oculus developer support platform for sharing insight and troubleshooting technical issues.

Developing for Oculus can help you get your VR content published, but it isn't the only option. The VR industry includes other platforms like Google Play, Steam, and Viveport, and many companies hire in-house VR developers. Consider exploring software development career paths with a focus on VR. Online specializations like Extended Reality for Everyone are a great way to explore your interests and build credibility through certifications.

The guide below walks beginners through the process of creating a VR application and publishing it to the Oculus Store. If you already know how to develop VR applications, skip to steps three and four to learn about Oculus-compatible tools and developer account creation.

In addition to fundamentals of software development like coding, VR developers must also be well versed in 3D graphics, VR interaction concepts, and VR hardware and technologies. If you are new to software development, an introductory coding course like Coding for Everyone, a C and C++ Specialization, is a good place to get started. If you already have a foundational knowledge of software development, think about going straight to a VR-specific course like the Virtual Reality Specialization from the University of London.

Technology is constantly evolving. Developers must stay current to ensure they're utilizing the best tools and techniques on the market. The vast majority of VR developers use Unity or Unreal. Both are game engines and VR development software. Of the two, most Oculus developers use Unity. Oculus employs Unity-specific tools that help VR developers publish content on the platform efficiently. Learning to use Unity proficiently can also make collaboration with other developers easier.

After navigating to the Meta Quest Developer Center homepage, sign up with a Facebook account. This method requires you to link your Facebook account with your Oculus developer account. Once you have made your selection, you will create your username and password and verify your email address. After gaining access to your account, you will need to visit the Account Manager. Access this tab through the gear icon in the upper right corner of your account homepage. Meta will prompt you to verify your account, requiring you to provide additional information and set up two-factor authentication.

If you are publishing VR content under an organization, you must add the organization to your Oculus developer account. From the homepage of your Oculus developer account, navigate to the Manage tab. You can then choose organizations and create an organization. Be sure to read the terms of service before clicking the submit button. At this point, a nondisclosure agreement (NDA) will appear. Read the contents thoroughly before checking the box and agreeing to the terms.

Under the Oculus Start developer program, eligible applicants can obtain a developer kit. The Oculus Start program is for VR content creators that have already published or will soon publish an application. These kits are assembled based on the hardware that is currently supported. They typically contain equipment, supportive resources, and software-related savings.

As you can see, there are two different ways to enable developer mode on Quest devices. You can either choose to use the Meta Quest companion app or you can use the Meta Quest Developer Hub on a desktop.

For many organizations, it is a frustrating process to enable developer mode Quest and it only becomes more challenging when you scale with more devices. Still, many organizations choose to use Oculus Quest 2 because it is both quality and affordable.

You should now know how to enable developer mode on the Meta Quest Pro. To find unofficial apps installed on your Quest headset, go to the app library on your headset. Click on the drop-down menu in the top right corner and select Unknown Sources.

Abstract:

MAT alumni Sterling Crispin presents an open discussion on the current and and future state of virtual reality. Topics will include best practices for VR development, highlights from the recent Oculus Connect developers conference, and demo content running on Oculus Developer Kit 1.

"As an early Oculus developer myself, I'm also personally thrilled that we're taking the lead for safe, COPPA-compliant kids advertising within the VR sector. I suspect it's going to get much, much bigger".

I have been trying to upload my unity zip

file to the build dashboard on the oculus website and It keeps saying that the

provided launch file MC4run was not found in the package. The picture

below is what is inside my unity zip file MC4. The MC4run works perfectly on my

PC, so I was wondering if I am typing in the wrong name into the launch file

box. I am fairly new to this and I looked everywhere for a solution. I am using

unity 2017 so maybe that has something to do with it.

Observability is a way for development teams in an organization to view their program state. Failing to provide developers with insight into their tools and processes could lead to unaddressed bugs and even system failures. Read about the latest observability content here

Oculus wants to bring web content and technologies to mainstream VR devices. The company announced a developer preview of Carmel, a new solution to build for the VR web without a VR-supported browser.

BigQuery and Segment will also allow developers to pipe petabytes of raw data from websites, apps, servers, and cloud sources like Salesforce and Zendesk, according to an announcement from a marketing spokesperson at Segment, JJ Nguyen. Developers can also adjust their cluster sizes, add more machines, and manage large data sets as they grow.

Adobe Flash Player, Apple, BigQuery, BlackBerry, Carmel, Chrome, data, database, developers, Enterprise of Things, Google, GPU, HTML5, HTML5 By Default, mobile, networking, Oculus, programming languages, query, Segment, software development, software security, storage, Swift, Swift 3.1, virtual reality, VR e24fc04721

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