The seven seas spread throughout the world. It is said that there is a monster for each of these seven seas. Ships are being attacked one after another. Sharks gather around monsters seeking human flesh. The ocean is not only a place of blessing but a place of terror. Defeat the violent gigantic monsters of the seven seas. An enormous bounty has been set for their heads. Brave youth go out to face the monsters.

The player has a life meter consisting of 3 Life Points. Life Points are lost by taking damage from enemies or shooting friendly fire at nearby hunters and divers regardless of their situation, and can only be restored by obtaining health units from rescuing said hunters and divers.


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A new civilization is flourishing in the seas of an alternate steampunk world, but giant ocean monsters are attacking shipping vessels, harbors, humans and native marine life with increasing frequency. Ordinary marine predators such as sharks have begun to follow in the sea monsters' wake to scavenge what they could from the destruction caused. Frightened for their lives, the people issue bounties on the monsters' heads. The underwater adventurers Torel (Player 1) and Chris (Player 2) head out to defeat the horrible creatures.

The Ocean Hunter is played by using two mounted turret-like guns on the arcade cabinet. The game is capable of being played with either one or two people simultaneously. The player takes the role of an underwater adventurer searching for the Seven Great Monsters of the Seven Seas, hoping to collect the bounties placed on their heads for attacks on shipping vessels, humans and native marine life. The player proceeds to go throughout the game in a set path, shooting at various hostile ocean life along the way. The game is played progressing through various levels, each with its own design and layout, often incorporating the idea of sunken ships, underwater temples or cities of civilizations long gone. Upon reaching the end of the level, a boss is encountered. Each boss is named after a famous mythological sea monster with the final boss taking on different forms named Dagon, Poseidon, and Rahab. There are also mini-bosses in the game, many of whom are also named after sea monsters or mythological creatures.

The Ocean Hunter: The Seven Seas Adventure is a Light Gun Game released in arcades by Sega in 1998. Set in an Ocean Punk world where human civilization is being ravaged by terrifying sea monsters, you ply the seven seas with your trusty spear-gun seeking the bounties on these beasts' heads. While the oceans are swarming with all kinds of aquatic horrors, it is the Seven Great Monsters who are your greatest prize - and your deadliest challenge.

Rahab (Gigantopithecus thalassa cyclops) is the main antagonist and final boss of the SEGA arcade game The Ocean Hunter. He is a gargantuan demon who lives in Panthalassa, the sea of evil. Angered at humanity poisoning the ocean by building cities in it, he created most of the Great Sea Monsters to destroy mankind.

At the end of the game, Rahab reveals himself to be the deity who had taken care of the sea and its denizens for countless millennia. At some point in time, Rahab fell into a slumber that lasted for many centuries until he was awakened by the predations of humanity upon the sea. Angered by humanity's pride and disregard for ocean life, Rahab created the other Great Monsters of the Seven Seas, except Midgardsorm, and deliberately caused natural marine disasters in an effort to humble humanity. After his story, Rahab admits defeat but speaks his final words - "All shall return to chaos".

Tierra del Fuego is one of the southernmost insular territories of the planet. Hunter-gatherer populations inhabited it from the end of the last glaciation up to the beginning of the twentieth century. Different archaeological sites give testimony of strategies adopted by hunter-gatherers in the occupation of the insular territory. Nevertheless, most of the investigations concentrate on the northern and central steppes and on the southern coasts. The goal of our research is to study the characteristics of human occupation in the central forests. Fieldwork has led to the discovery of archaeological sites in different environments, in a variety of locations, and displaying wide functional variability. Besides campsites we have also discovered and studied a ceremonial site. The results summarized here confirm that the subantarctic forest constituted an abundant environment; a privileged landscape rich in different kinds of resources, and intensely exploited by the native populations. e24fc04721

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