In early childhood education, technologies are not just screens—they encompass a broad range of tools that enable children to explore, create, and engage with the world around them. From coding with tangible toys to using digital drawing apps, technologies support multimodal learning, empower self-expression, and foster critical thinking.
Rather than passive consumption, effective technology integration encourages active, hands-on exploration. It helps children learn how things work, solve problems, and make sense of their environment through playful experimentation (Nikolopoulou, 2022). Whether it’s building circuits, coding with robots, or investigating how levers move, technology becomes a medium for inquiry, invention, and creativity.
Young learners explore creativity through both digital and hands-on technological play in a balanced and developmentally appropriate way.
Technological play in early childhood aligns with several educational theories:
Piaget’s cognitive development theory recognises that young learners build understanding through interaction with objects and technology-based tools.
Papert’s constructionism positions children as creators, not just users, of technology—they develop knowledge by constructing digital and physical artefacts (Papert, 1980).
Vygotsky’s sociocultural theory highlights the role of peer collaboration and guided instruction in helping children navigate and understand technological tools (Smolucha & Smolucha, 2021).
These theories affirm that digital and physical technologies, when used developmentally, enhance problem-solving, collaboration, and creative agency in early learners.
Children’s engagement with technologies can include both digital media and tangible tools. Educators can incorporate:
Tangible Technology Tools: Bee-Bots, Sphero Indi, Cubetto, light tables, programmable toys
Digital Apps: Toca Builders, ChatterPix, ScratchJr, Kodable, Puppet Pals
Creation Tools: iPads with drawing apps, green screen setups, microphones for podcasts
Everyday Tech Materials: switches, wheels, magnets, circuits, remote controls
Books: Hello Ruby, How Machines Work, If I Built a Car
STEMIE Resources: Coding with LEGO, Tinker Box, Tech Play Cards
These tools encourage exploration, design, storytelling, coding, and troubleshooting—all essential 21st-century learning capabilities.
Infants (0–2 Years)
Light Table Sensory Play
Babies explore colours, transparency, and shapes using translucent blocks on a light table. This enhances visual stimulation, fine motor control, and curiosity (Gonzalez-Mena, 2019).
Sound Button Discovery
Infants press different sound buttons or touch-sensitive toys to produce music and light, helping develop cause-and-effect reasoning and sensory awareness.
Toddlers (2–3 Years)
Interactive Story Apps
Children engage with digital storybooks that include touch interactions (e.g., flipping pages, triggering animations), supporting language development and digital literacy (Ailwood et al., 2016).
Bee-Bot Movement Exploration
Toddlers press arrow buttons to move a Bee-Bot robot forward or backward, experimenting with basic sequencing and spatial awareness.
Preschoolers (3–5 Years)
Create a Talking Puppet
Using the ChatterPix Kids app, children take a photo of a puppet, record their voice, and watch it “speak,” promoting storytelling and voice expression.
Tinker Box Tech Challenge
Children are given simple tech materials (wires, clips, switches) and challenged to make something light up or move, supporting early STEM investigation (STEMIE – Tinker Box).
School-Age (6–8 Years)
Coding with LEGO Bricks
Using basic coding blocks (physical or on-screen), children create commands for LEGO figures to perform tasks, developing sequencing, logic, and collaboration (STEMIE – LEGO Coding).
Podcast Studio Play
Children script and record mini podcasts using microphones and tablets, building narrative skills, digital fluency, and media literacy (Nikolopoulou, 2022).
Across all age groups, technology supports exploration, communication, design thinking, and problem-solving — from light and sound play in infancy to podcasting and coding in the early school years.