Welcome to my GB Studio project portfolio. Here, you will find a curated selection of my work, highlighting my skills and creativity in game development.
Embark on an epic fetch quest in this retro-inspired Game Boy adventure, crafted with GB Studio. In Quest for the Six-Pack, your mission is to collect six cans of beer scattered across a sprawling map, loosely inspired by the classic Legend of Dad: Quest for The Milk.
Navigate through various environments, uncover hidden routes, and find keys to unlock doors that block your path. Each key you find will bring you one step closer to your ultimate goal: enjoying the football (soccer) match on your large-screen TV.
Are you ready to take on the quest and ensure you don’t miss the big match? Grab your Game Boy and start your adventure today!
Your mission? Track down 7 elusive glasses of beer 🍻 scattered across a sprawling map. Each glass is hidden in a unique location, with obstacles in your path. It’s not enough to just collect them, though—you’ll need to return each one safely to the beer cellar 🏰 to complete your quest.
But beware! It’s not all straightforward—this world is full of locked doors, mysterious keys, and hidden pathways 🌌 that reveal themselves only when you least expect it. Keep your eyes peeled and your wits sharp, as each key 🔑 you find unlocks new areas to explore, and every hidden path brings you closer to your goal.
Dive into "Shyfter Syd," a puzzle adventure where you're the master of chair arrangement, much like a seating host at a particularly peculiar party. It's Sokoban with a twist—each chair must be shuffled to its rightful place before you can snatch the key to puzzle paradise. With 14 levels of chair-shifting shenanigans, you'll be scratching your head and chuckling at the challenge.
Simplicity meets sophistication in every stage, making it a hit for novices and ninjas of puzzles alike.
Sokoban (or Boxxle, or Wonder Pile(we're scrapping the bottom of the barrel here!)) is designed for the Gameboy, but, instead of pushing boxes, you're herding chickens!
THE WAREHOUSE is a game.
THE WAREHOUSE is a puzzle.
THE WAREHOUSE is the go-anywhere brain teaser for the Game Boy system that you just can't put down.
The game is based on moving crates around in a warehouse. But manual labour won't win the game: it takes brain power to move boxes into their proper spaces to clean up the room and get to the next screen... and the next... and the next!
THE WAREHOUSE is based on the old Game Boy game Boxxle.
Poor old Miner Willy!
He just can't get a break.
If it's not one thing, it's another. After having gotten through the 20 levels of the original game, he's transported to another new game.
Introducing a purpose-built 16x16 pixel tileset tailored exclusively for top-down dungeons and interiors in the Game Boy style, perfect for use with GB Studio.
This pixel-perfect masterpiece pays homage to classic Zelda dungeons, providing a seamless and efficient design for your retro-inspired game.
Contact [email] to get more information about the project