NOBODY’S OCEAN is a transmedia performance game for smartphone based on Homer’s ‘The Odyssey’ that is played in the streets of Melbourne. The audience is invited to reimagine the City of Melbourne as the ancient world of this great epic poem of Odysseus’ attempt to return home from the Trojan War and the many challenges obstructing his journey. The performance game was first presented 13-22 October 2016 by the Board of Hospitality, directed by Misha Myers and produced by Monash Academy of Performing Arts and the Centre for Theatre and Performance, Monash University in partnership with The Greek Centre for Contemporary Culture.
Cast as the poem’s hero Odysseus, audience members are put to the test and at the centre of the action guided through the streets and alleyways of Melbourne’s CBD with the goddess Athena as their guide and champion. Using a range of applications and platforms available on their smartphone, they have to decipher omens and riddles, battle storms and the tests of the gods to get home to stop the crew of wreckers, Odysseus’ wife Penelope’s Suitors, from draining the city of its resources.