Call of Duty: Modern Warfare III
I worked on the MWIII campaign/single-player as an associate level designer at High Moon Studios. I also worked on Modern Warfare Zombies.
My work involved researching and setting metrics, creating prefab geometry block-outs, scripting AI encounters, working with environment art, animation, and tech animation to set up ambient civilian populations, and overall polish for the level "Trojan Horse" in particular.
Over the course of my tenure at High Moon Studios, I created dozens of whiteboxes and prototypes for gameplay experiences, working both within the level editor and within script to control and direct AI behavior. I also worked closely with other departments to stand up new mechanics and test concepts before implementation in the shipping projects.
I have experience with Atlassian/Jira, Perforce, and Microsoft OneNote from my time at HMS, as well as experience as Women's Network leadership and DE&I leadership at High Moon Studios.
Project Hunter - Feenx Games
I had the honor and the privilege of being the level designer on the upcoming title Project: Hunter (release date TBA) with Feenx Games based out of Baton Rouge, Louisiana.
To the left is the design document I created explaining my level design pipeline, and also my thought process around creating the three levels I worked on.
Overall, it was an incredible opportunity to collaborate with a team to bring this concept to life, and I am immensely proud of the work done. I cannot wait to share the final product with everyone!
I worked as lead level designer on the game Trash King, a third-person stealth game where you must collect trash to become the Trash King within the allotted time.
There are four levels in the game-- a campground, a sushi restaurant, a subway station, and an apartment complex.
The game is playable in-full at https://sam-hundley.itch.io/trash-king