Necrowmancy
Necrowmancy was the first game project that I worked on. It is a top-down collection style game wherein you play as a crow trying to collect ingredients for a witch to make a potion that will bring your crow husband back from the dead. One of the audio details I was most proud of was that as you collected more ingredients, new instruments would fade in and fill out the background music.
Flashblade Renegade
Flashblade Renegade is the second game project I worked on. It is a 2.5D platform game with a focus on combat as one of the pillars. The music for this one was a little outside of my normal comfort zone, but the tracks came out well and fit the aesthetic of a robot fighting its way out of a factory quite well.
Knight Light
Knight Light is a third-person combat game with a cartoon style where you fight off shadowy nightmare monsters to protect the dreams of the people living in a small village. I was brought on in the post-production phase and focused mostly on making more fitting and visceral sounds for the enemies.
I created the sounds using a mixture of assets from sound libraries and recordings of my own vocalizations and prop work, with a focus on making them sound more dark and scary, as the existing assets were a little too cartoon-y for the thematic of fighting living nightmares.