The purpose of this project is to comprehensively examine the design and impact of level-focused gameplay and parkour mechanics in the 3D game. The project aims to uncover the intricacies of level design, player engagement, and the synergy between parkour mechanics and environmental challenges.
The subject of investigation was Echo Runner, a 3D game that draws inspiration from Mirror Edge and Titanfall2, centring on intricate level design and parkour mechanics. This conclusive summary encapsulates the core of the report, offering a preview of the research.
The exploration focused on dissecting symbiotic relationship between level design and parkour mechanics in this game. The game’s emphasis on levels as the core gameplay element, combined with the parkour mechanics, prompted us to delve into how these mechanics shaped player experience and engagement. I pursued a methodical approach, meticulously analysing each levels layout, challenges and the interplay between the parkour mechanics and environmental elements.