Workshop on Novel Input Devices and Interaction Techniques – NIDIT at IEEE VR 2026, Date: TBD, Daegu, Korea
Virtual, Augmented, and Extended Reality (VR/AR/XR) technologies have rapidly evolved from experimental prototypes into mainstream platforms for research, industry, and entertainment. Recent advances in display technologies have led to high-resolution, ergonomic, and – critically – low-cost head-mounted displays (HMDs). Yet, advances in commercial input devices and interaction techniques have arguably not kept pace with improvements in display systems. For instance, many commercial systems still depend on input methods that have changed little since the early days of VR. Bridging this gap requires rethinking how humans communicate with immersive systems through new input devices and interaction techniques. The NIDIT 2026 Workshop calls on the community to shape this next generation of input technologies and interaction methods.
Topics
This half-day workshop unites researchers and industry experts to define the next generation of input and interaction technologies for Virtual/Augmented/Mixed/Extended Reality and 3D User Interfaces. We invite authors to submit 4–6-page papers on any of the following topics:
§ Form factors and ergonomics of novel input devices,
§ Hardware design, rapid prototyping, and fabrication for XR,
§ Mapping of input to varying degrees of freedom and body tracking,
§ AI-driven and adaptive input recognition (LLMs, multimodal fusion),
§ Eye-gaze, EMG, EEG, and bio-sensing-based interaction,
§ Repurposing existing devices (e.g., smartphones, wearables, tablets) for immersive contexts,
§ Sustainable and accessible input design approaches,
§ User studies evaluating usability, learning, and cognition in novel interaction techniques,
§ Integration of multimodal feedback and co-adaptive systems.
§ Interaction frameworks supporting embodied cognition and spatial reasoning
Related but unlisted topics are also welcome. In addition to a presentation at the workshop, authors of all accepted submissions are strongly encouraged to demonstrate their novel input device and interaction techniques in an interactive demo format following their presentation.
Submission Information
NIDIT 2026 will accept short papers that are 4-6 pages long (references included).
Papers should be submitted via PCS : https://new.precisionconference.com/
Submissions must be anonymized and in PDF, using the VGTC format: https://tc.computer.org/vgtc/publications/conference/
All submissions will be reviewed by experts in the areas listed above. At least one author of each accepted submission must register for the workshop and attend at least one day of the IEEE VR 2026 conference.
IMPORTANT NOTE: Authors of accepted papers are expected to give a 10-minute presentation at the workshop and are strongly encouraged to subsequently give a hands-on demonstration of their research.
In cases where demonstrations are not possible, a video may be provided. The workshop organizers will be able to provide limited quantities of standard equipment (e.g., head-mounted displays, controllers) to help authors demonstrate their work. Authors of accepted submissions should contact the organizers early to determine the feasibility of a demonstration. Proceedings will be submitted for inclusion in the IEEE Xplore Library. We will also host the papers on the NIDIT website.
Important Dates
▪ IEEE VR Conference Papers Author Initial Notification: December 12, 2025, AoE
▪ NIDIT Submission Deadline: January 15, 2026, AoE
▪ NIDIT Notification Deadline: January 19, 2026, AoE
▪ NIDIT Camera-Ready: January 24, 2026, AoE
Organizers:
Prashant Rawat, prashant.rawat@dal.ca
Mohammad Raihanul Bashar, mohammadraihanul.bashar@mail.concordia.ca
Kristen Grinyer, kristengrinyer@cmail.carleton.ca
Mayra D. Barrera Machuca, mbarrera@ucalgary.ca
Anil Ufuk Batmaz, ufuk.batmaz@concordia.ca
Francisco R. Ortega, fortega@colostate.edu
Wolfgang Stuerzlinger, w.s@sfu.ca
Contact:
Please send any questions to Prashant Rawat, (prashant.rawat@dal.ca).