Workshop on Novel Input Devices and Interaction Techniques (NIDIT) 2022
Workshop on Emerging Novel Input Devices and Interaction Techniques. Workshop hosted by IEEE VR 2022, March 12-13, 2022, Christchurch, New Zealand, (Online)
Papers should be submitted via PCS: https://new.precisionconference.com
Submissions must be anonymized and in PDF format, in the VGTC format: http://junctionpublishing.org/vgtc/Tasks/camera.html
All submissions will be reviewed by experts in the areas listed above. At least one author of each accepted submission must register for the workshop and IEEE VR 2021 conference. Authors of accepted papers will be expected to give a 10 minute at the workshop, and encouraged to give a demonstration of their research as a video. Proceedings will be submitted for inclusion in the IEEE Xplore Library. We will also host the papers in this site.
Anil Ufuk Batmaz, email@example.com
Francisco R. Ortega, firstname.lastname@example.org
Robert J. Teather, email@example.com
Adalberto L. Simeone, firstname.lastname@example.org
Wolfgang Stuerzlinger, email@example.com
Benjamin Weyers, firstname.lastname@example.org
Please send any questions to Anil Ufuk Batmaz (email@example.com) or Francisco R. Ortega (firstname.lastname@example.org)
Keynote Speaker: Anthony Steed (http://www0.cs.ucl.ac.uk/people/A.Steed.html)
Title: What We Can Learn from Consumer VR Games
Abstract: Thousands of games and experiences have now solicited millions of hours of play time on consumer VR hardware. In this talk I will reflect on what we can learn from studying examples of good design from the consumer VR sphere. We will discuss some specific constraints that consumer VR systems need to work with and how these are different generate new challenges for researchers interested in the future of 3D user interfaces. I will then present some interaction examples that were identified in a crowd-sourcing activity that encouraged members of the 3DUI and games development communities to suggest interesting designs. These examples are not just interesting solutions to specific user interface design questions, but can inspire new research questions for our community.
Short Bio: Anthony Steed is Head of the Virtual Environments and Computer Graphics group in the Department of Computer Science at University College London. He has over 25 years’ experience in developing effective immersive experiences. While his early work focussed on the engineering of displays and software, more recently it has focussed on user engagement in collaborative and telepresent scenarios. He received the IEEE VGTC’s 2016 Virtual Reality Technical Achievement Award. Recently he was a Visiting Researcher at Microsoft Research, Redmond and an Erskine Fellow at the Human Interface Technology Laboratory in Christchurch, New Zealand.