I have been a teacher at UT-HUB since it's very begining in 2020, i made a ton of projects during classes
And i've developed multiple projects along the way for Magic Fennec (Same company)
This one it the bigger and longest game i ever worked on, and i was the only dev and Project manager for almost the whole process.
I made it for MagicFennec but never got published.
Thats one of my personal projects, an app/game, you can just throw dices or play the roguelike roleplay game inside. All focused around dices... what can i say i love dices and D&D.
Its a vehicle configurator from Magic Fennec we did for the expo "Mobility City" here in Zaragoza. It does not seem to much, but i created a perfect way to deal with responsive UI in Unreal Engine.
Just a small project about rap battles made in Magic Fennec for a client. It has interesting things about multiplayer, api connection and Android.
Not gonna lie, i have tons of ideas and limited time, so i used to try things, realice they may not be worth anymore and bury the projects.
It was easy from the begining, very flexible and adaptable. I'm greatfull for all the time i spent on Unity
Complex and powerfull, may be threating at the begining, but as soon as a i meet BP and UMG i fell in love with Unreal
I'm currently making a list with videos of some intresting examples i made during my classes. So you can take a look of what i teach, those include:
User interface: I freaking love UI, i would love to do only UI, thats my main point in Unreal Engine i do even created a way to implement model view controller design on UI so it can run flawless with different layouts in phone, tablet, pc, tv, totems, ...
Gameplay: Platforms 2D, platforms 3D cooperative, fight games, ARPG, ... Thats pretty much my 2nd strong point, gameplay done in BP, i can develop very fast, optimiced code in BP in hours that may take weeks in C++
Multiplayer: Shooter, RTS and Moba Grid Arena
API integrations: Connected with GooglePlay, Epic online services and Playfab
Game Design: I have been many times behaind a google sheet, doing numbers and formulas to balance the gameplay before it even comes up to Unreal, if the design its already failing, you can correct it before developing it.
Level design: I'm talking about the part of desing the level, spaces, puzzles, scales, quests, ... all the gameplay things, not dressing it up, that requires art and im not the best one to that
Materials
VFX
The content its just a short vídeo of the result, no code and no students or whatsoever that can cause me trouble for sharing
Unity was open tool, that aid me to learn a lot about games. I started making small projects and some of them even made it to the play store.
After some years on my own making games and not finding a career in it. I started a very ambiciouse project for PC, Evolving became way to big for the noob i was. And soon started to swarm with bugs and features that i was not able to properlly develop.
Then i went for GoatHat, a small silly project, very funny gave me the chance to make a good structured project with solid code.
Shipwrecked
(Roguelike- Android)
Fireawall
(Tower defense - Android)
Evolving
(Survival - PC)
Goat Hat
(Casual - Android)
I've been playing games since i have memory of existance. They never ceased to amace me in every posible way. Back then, games came with a map editor, which you can use to make your own maps. Like Heroes of might and magic or starcraft, those where my first steps into "develop" games.
When i was 14 years old when i reach out to the editor of warcraft 3, that was my first experience into really making something interesting. That thing had a "visual" way to put triggers, conditions and actions. So i made quite some maps, with trully changes on the gameplay (And i was hooked).
From that point, i knew i wanted to be a developer, to be able to make more, to create universes, worlds, bring to life many different ways to play and make people feel the same love i feel for videogames.
For me games are not just something to pass the time, its an art. Being able to make people feel what i inteded to through gameplay makes me feel proud.