Reviewer for "Entertainment Computing", 2024 - 2026
Program Committee at "24th International Federation for Information Processing – International Conference on Entertainment Computing (IFIP-ICEC 2025)"
Reviewer for "Games-Based Learning for Social Change in Frontiers in Education", 2023
Program Committee at "1st ASMECC Workshop on Autonomic and Self-* Management for the Edge-Cloud Continuum (ASMECC 2023)"
Reykjavik University (Nov, 2025) - Reykjavik (Iceland): Talk "Empowering Community-based Heritage through Gaming: A Developer’s Perspective".
Reykjavik University (Feb, 2025) - Reykjavik (Iceland): Talk "A framework for simulating and analysing multi-agent systems in YODA".
Lucca Comics & Games 2024 - Lucca (Italy): Talk "Fruit Wars, a matter of Strategic Quotient and Computer Vision".
COORDINATION 2024 - Groningen (Netherlands): Presentation of "Visualisation of Collective Systems with Sequit and Sibilla".
Lucca Comics & Games 2023 - Lucca (Italy): Talk "Games and School: a possible Team-Up".
PRIN IT-Matters Final Workshop 2023 - Lucca (Italy): Presentation of "Sibilla: A Tool for Reasoning about Collective Systems".
ACSOS 2022 - Online Event: Presentation of “YODA: Yet anOther agent Description lAnguage”.
I-CiTies 2022 - Ascoli Piceno (Italy): Presentation of “TEnCu: a Tool for Entertainment and Culture”.
H.-Lo: Icelandic Research Fund "Hyperlogics: Expressiveness, Monitorability and Tools (H.-Lo)" - Reykjavik University Unit member
The Heritage Game Project: ERASMUS+ KA2 "Gamified application for Community-based cultural Heritage Work" - University of Camerino Unit member.
IT-MATTERS: PRIN 2017 "Methods and Tools for Trustworthy Smart Systems" - University of Camerino Unit member.
In the past years, I supervised and co-supervised many students' theses. Below, some of them are listed:
Francesco Moschella, MSc in Computer Science, University of Camerino, "Video Game Control using EEG Motor Imagery"
Matteo Machella, BSc in Computer Science, University of Camerino, "Il Quoziente Strategico nei Giochi di Carte: Rilevamento con YOLO e OpenCV"
Alberto Bardeggia, BS in Computer Science, University of Camerino, "Sviluppo ed utilizzo dell’algoritmo Monte Carlo Tree Search all’interno del gioco ad informazione perfetta Pentago"
Alessandro Quero, BSc in Computer Science, University of Camerino, "Un ambiente in Realtà Virtuale per la sicurezza sul lavoro"
Matteo Marcantoni, BSc in Computer Science, University of Camerino, "Utilizzo di Unity DOTS per la rappresentazione di sistemi collettivi"