Reel

Happy Feet 2

  • Development of a Houdini-based light rig dubbed “Prelight”, used to render shots labeled Anim Tech and Final Layout. Prelight was used by many output departments in the studio for their respective internal renders.
  • Development of tools and scripts to simplify workflows such as footprint generation, snow swipes, internal department rendering, set-dressing, camera tweaking, depth of field, and general Linux functionality.
  • Primary Software: Houdini, Maya, 3Delight, Python.

Mars Needs Moms

  • In conjunction with Modeling, developed high resolution sets in Maya based on pre-vis sets originally built in Motionbuilder.
  • Performed all set-dressing under the guidance of the Art department.
  • Worked with Animation supervisors to ensure motion capture and animation integrity.
  • Worked heavily with Matte Painting and DFX supervisors to define matte lines and to provide technically unique matte elements.
  • Support for Animation with final delivery and caching/baking of character and prop animation.
  • Support for the Comp Finishing department, performing last minute shot tech fixes or tweaks through compositing in Nuke.
  • Primary Software: Maya, Motionbuilder, Nuke, Renderman, Python.

A Christmas Carol

  • In conjunction with production management and other departments, managed and delivered all assets needed for particular shots and scenes.
  • Performed final delivery and caching/baking of all animated characters and props.
  • Managed character costume changes in conjunction with Animation.
  • Performed final set-dressing and ensured set continuity between multiple shots in a particular scene.
  • Ensured all assets received the proper and most up-to-date shaders.
  • Verified shot camera integrity throughout production.
  • Primary Software: Maya, Renderman, Python