Experiences
Research Collaborator, IMT School For Advanced Studies Lucca
February 2025 - February 2026
Visiting PhD Student - SDU - Danish Centre of Health Economics ( DACHE )
April 2024 - October 2024
Health Economist Intern - Toscana Life Science (TLS)
October 2023 - April 2024
Current Projects
1. Virtual currencies in online gaming increase the willingness to pay for loot boxes: an experimental analysis
N. Toccafondi, R. Di Paolo, S. Di Guida.
Status: Accepted in Expetimental Economics (March 2026)
Pre-print available on SSRN
Replication package available on OSF
Abstract.
Loot boxes are digital containers of randomised rewards commonly found in video games and mobile apps. Loot boxes are especially common in free-to-play games, a videogame genre popular among adolescents and young adults. Recently, scholars examined the mechanism behind loot boxes due to their potential negative impact on consumers. For example, scholars suggested that loot boxes may distort the economic behaviour of the average consumer and thus be considered a form of unfair practice. This study examines the role of virtual currencies, money illusion, and non-intuitive exchange rates on consumers' spending behaviour for online transactions involving risk and ambiguity in an incentivised randomised controlled trial on UK citizens. We find that virtual currencies under fixed exchange rate induce subjects to increase spending, contributing to the debate on the neutrality of virtual currencies and experimental currency units. Moreover, when the nominal value of a virtual currency is higher than its real value, subjects reduce their willingness to pay and become more sensitive to risk and ambiguity. Lastly, the use of non-intuitive exchange rates further reduces the willingness to pay of our subjects (non significantly though). Based on our findings, we recommend policymakers not to underestimate the impact of virtual currencies in the online gaming sector. Finally, we suggest that video game developers support the use of real-world currencies in loot box transactions to enhance transparency and consumer understanding.
2. The Impact of Real-Time Congestion Information on ER Overcrowding: A Theoretical and Experimental Study
S. Di Guida, B. Sanesi, N. Toccafondi. Pre-print available on SSRN
Status: Under Review at Health Economics
Abstract.
Emergency room (ER) overcrowding is an urgent issue in healthcare. This study examines whether real-time information on ER congestion affects individuals’ choices. We model decisions under uncertainty about health status to formalize expected behavioral responses and test these predictions in an online incentivized experiment with a between-subject design. In our setting, when hypothetical patients must choose where to be treated, we observe that real-time congestion data increase visits, particularly for less urgent cases, suggesting that reduced uncertainty encourages risk-averse individuals to choose the ER more often, potentially worsening overcrowding. As an alternative, coarsening information at intermediate congestion levels reduces inappropriate visits while preserving the benefits of transparency. Finally, when decisions are made on behalf of others, such as pediatric cases, participants are more cautious and visit the ER more frequently. These findings highlight the role of uncertainty in shaping ER demand and the potential role of information design in managing overcrowding.
An Empirical Test of the Principle of Indifference, join work with Sanesi Bianca
Diving into trends and statistics of Personalised Medicine, joint work with D’Errico Gianni , Shan Yi, Riccaboni Massimo
Social outcomes of medical advancements for Melanoma stage III-IV: a retrospective study, joint work with Di Guida Sibilla, Gyrd-Hansen Dorte, Johnson Emily, Riccaboni Massimo, Skovrider Aaskoven Maiken
The effect of COVID-19 on blood donation: A Causal AI Investigation, joint work with Di Vece Marzio, Serti Francesco
Publications
Learning CyberSecurity with Story-Driven CTF Challenges: CyberTrials 2023
Toccafondi N., Bilancini E., Boncinelli L. (2024)
Communications in Computer and Information Science, vol 2076. Springer, Cham.
Link to publication
La gamification: cos’è e come funziona
N. Toccafondi, R. Di Paolo, V. Pizziol
New Frontiers in Gaming, p.42-44, ISBN: 978-88-946906-0-6, © 2022 Intesa Sanpaolo Innovation Center
Link to publication
Conferences and Workshops
Copenhagen Network of Experimental Economists (CNEE) Workshop Fall 2025 edition,
November 17th, 2025, Technical University of Denmark (DTU)
66.ma Riunione Scientifica Annuale (RSA), SIE – Società Italiana di Economia,
Università di Napoli Parthenope, October 23-25, 2025
SPUDM 2025
IMT School For advanced Studies Lucca, 1st September 2025
Thirteen Meeting of the Behavioral and Experimental Economics Network (BEEN)
Department of Economics, University of Bologna, 23 January 2025
Fourth Young Economists of Tuscan Institutions
Department of Economics, University of Florence, 9 January 2024
HELMeTO 2023: 5th International Conference on Higher Education Learning Methodologies and Technologies Online
University of Foggia, 13-15 September 2023
Ninth Meeting of the Behavioral and Experimental Economics Network (BEEN)
Department of Economics - Ca’ Foscari University of Venice, 27 January 2023
DIGRA2022: The 14th Digital Games Research Association Conference
Krakow, Poland, 7-11 July 2022
Teaching Experiences
Teaching assistant - Statistical Inference (m.sc.)
University of Florence, 2024/2025
Teaching assistant - Statistical Inference (m.sc.)
University of Florence, 2023/2024
Teaching assistant - Statistical Inference (m.sc.)
University of Florence, 2022/2023