Players must crush their enemy’s castle while protecting their own. In order to do so, players use cards in real-time (not turn-based), reacting to their opponent’s strategy. Before the battle begins, players must choose a deck of 14 cards - this is covered in the deck-building section.
There are two types of cards: Minion cards and Spell cards.
When Minions get deployed on the battlefield, they move towards the enemy’s castle and will attack whatever comes into range first - either an enemy Minion or the enemy’s castle.
Spell cards take effect immediately and can alter the state of the battle in significant ways - either evaporating an enemy Minion, healing a friendly Minion, bombarding the enemy castle directly, amongst many others.
The battle takes place on three lanes that connect the Castles together. Cards are deployed in one of the lanes and take effect immediately.
Every 7 seconds, players receive a new card. Players can hold up to 6 cards. If a player already holds 6 cards during the next card draw, the drawn card will be burned!