An experimental native C++ GDExtension module for Godot Engine 4.x implementing AMD FidelityFX Super Resolution 3 (FSR 3) frame generation. It serves as a low-level bridge between the Godot RenderingDevice and the AMD FFX API. (WIP)
Hardware-agnostic Software Ray Tracing module for Godot 4.6 based on NVIDIA SHaRC spatial hash-table architecture. (WIP)
Native support DUALSHOCK(R) 4 for godot 4 based on HIDAPI. Gyroscope & Touchpad with zero latence
ONLY IN NEXY MET-GALA