Deadline for Papers and Demos/Prototypes: April 14, 2019 (Extended)
Notification of Acceptance: May 19, 2019
Camera Ready Papers: June 16, 2019
Our expectations of user experience with digital applications is shifting. The 'one-size-fits-all' model is gradually giving way to personalized experiences that can better accommodate users’ individual differences. Personalized search, recommendations systems, and social media feeds, for instance, are becoming the norm of our digital life. In computer games, increasing number of studies are beginning to show that personalization may lead to longer engagement, better outcomes, in terms of learning, health benefits, etc. However, how to personalize a game experience is not an easy question. It involves an interplay between different disciplines and expertise, such as experience design, psychology, and artificial intelligence, to understand individual differences and to adapt game experiences.
This workshop will focus on the intersection between algorithms, design, and behavior science. It draws participants from the interdisciplinary community inviting expertise from experience and game design, user experience, AI, machine learning, psychology, and other related areas. The goal is to discuss work from various perspectives and envision the future of personalized game experiences.
We would like to engage participates in a discussion of what next generation personalized game experience should look like. Therefore, we invite contributions of different types:
Both short and full papers need to be anonymized and submitted to Easy Chair using the ACM Master Template to a position paper, paper or Demos/prototype track. Accepted papers will be included in the proceedings under the workshop title.
Further, all papers will be published as part of the FDG proceedings, which will be available on the ACM Digital Library. Copyright options are available under ACM standard palette, which includes that authors retain copyright of their material. see ACM Copyright options.