Meeting in Spain, Seville (C1)

(the Greek perspective)

In the period 2020-2023 we participate in the European Erasmus+ School Education Program (School Exchange Partnerships KA229) with student exchange partnerships between the Schools of Spain, Greece, Italy, Romania and Portugal.

The title of the implemented program is "New technologies, new worlds" (2020-1-ES01-KA229-081965_3).

Partner Schools:

OBJECTIVES:

The Program aims to educate future European generations in technological knowledge and progress. It has 2 parts: the technological part and the moral-social part. In technology, it focuses on robotics and designing applications such as video games. Students are trained to use different programming languages with which they can design video games, applications and robots. The social part examines technology with a critical eye. It aims to make young people responsible for the use of technologies that work on a daily basis and to make them think critically about concepts such as: cyberbullying, environmental effects of technology, responsible use of social networks, influences of video games and planning for the disposal of technological creations at the end of their life.

MOBILITY IN SEVILLE, SPAIN

The 1st transnational mobility of the Erasmus+ Program KA229 "New technologies, new worlds" was completed with great success in Seville, Spain. The visit took place from February 14 to 18, 2022. Our School was attended in Spain by the Principal Mrs. Chatziioannidou Patra PE04.04 and the teacher Mr. Barekos Vasileios PE86, together with 6 students of the 3rd grade.

Also participating in the Program and contributing to the organization of the above activities are the teachers Ms. Manika Anastasia PE06, the teacher Mr. Evangelou Efthimios PE82, as well as the majority of the 3rd grade students.

In this meeting, all the partners (Spain, Greece, Italy, Portugal and Romania) met for the 1st time in person and we had a rich creative week with an emphasis on human contact and cooperation, something that will strengthen the ties for the continued implementation of the program.

The Spanish School IES Las Encinas warmly welcomed us to its premises, took care of the smooth and comfortable stay of our students as guests in Spanish families and organized walks for educational visits, the presentations of the School's work in plenary, discussions with the students about the impact of video games and the use of Social Networks as well as trainings in educational robotics with Micro:bit for students and teachers.

In the wonderful city of Seville, built along the Guadalquivir River, we saw buildings with baroque facades, narrow streets, neighborhoods with history and palaces. We visited major attractions such as Seville Cathedral which is the largest Gothic cathedral in the world and 3rd largest church overall, the dazzling Plaza de Espana, the world's largest wooden structure the Metropol Parasol, the Cadiz Cathedral near the Strait of Gibraltar, the prehistoric La Pastora Dolmen tomb of the Chalcolithic era in the city of Valencina de la Concepcion of the Reception School.

The Agenda of the week in Spain:

Schedule spanish mobility activities.docx

We were guided to the Museum of Folk Art and Tradition of Seville and visited the robotics - mechanical engineering - computer networks laboratories of the University of Engineering in Cadiz where various professors presented us the challenges of the future and the research carried out at the Foundation.

By participating in all the above activities, we strengthened our STEM knowledge as well as our language and communication skills, the level of cooperation of everyone increased, we got to know and taste elements of the cultural heritage of Spain and we returned with many beautiful experiences useful for the future professional student and teacher development.

ACTIVITIES:

The students worked and created their own representative designs which were voted on and became the Program logos. They studied material related to Robotics and Ethics in science as robotics and AI are rapidly evolving and integrated into our daily lives, but accompanied by a multitude of practical and ethical problems that require resolution. Already many governments and organizations have questioned the ethics of the presence and use of robots and are conducting research on a framework of legislation for their use and management in the present and, even more so, in the future. In this context the students wrote Reports on the importance of ethics in robotics. Due to the COVID restrictions on movements, all mobilities have been transferred for the following years.

Students wrote Essays and created Comic stories about how Social Networks (eg Facebook, Snapchat, Instagram, TikTok) and Videogames affect our lives (advantages / disadvantages of using them), especially about the influence of videogames and social networks on relationships between teenagers and the expression of their emotions. They also participated in a Questionnaire Survey about Social Networks & Video Games. From it we drew useful conclusions about the most popular social network at this age and its correlation with children's emotions. The students designed their own video games in Scratch that achieve a moral purpose, i.e. have some social contribution, make us think about an issue and are educational. Finally, they created Presentations about our School, our place and the structure of the Greek education system.

MATERIAL PRODUCED:

Presentation for the Greek School

τελικο POWERPOINT SAMOS.pptx

Presentation on Social Networks and Video Games

Παρουσίαση Social Networks - Video Games English.pptx

Scratch games designed for an ethical purpose

Scratch Ethic Games.docx
Seville26-10-2023.pdf