Paper submission deadline: 21st July 2025 (Final extension)*
Notification of acceptance: 4th August 2025*
Camera ready paper deadline: 15th August 2025*
We seek contributions in the following formats:
Regular Papers (4-6 pages, single-blinded, including references): These are research papers that present empirical results and make significant contributions to the field. They should be between 4-6 pages in length.
Position Papers (2-4 pages, double-blinded, including references): These papers present interesting and potentially controversial viewpoints, as well as innovative approaches to stimulate discussion at the workshop.
Demo Papers (2-4 pages, single-blinded, including references): These papers describe extended reality demonstrations that have the potential to be used for applications within the purview of the NeuroXR workshop. Short descriptions of the demos, along with a discussion of their potential applications, are required. [P.S. Videos of the demonstrations are also necessary and a link should be included with the submission. The videos will also be showcased at the workshop.]
Papers must be written in English and follow the IEEE VGTC conference format found at: https://tc.computer.org/vgtc/publications/conference/
All the papers should be submitted via Easychair.
At least one author per accepted contribution must register for the ISMAR 2025 conference and attend the workshop.
The call for papers can also be found here.
The topics of interest for submissions include, but are not limited to:
Novel hardware and software solutions for neurophysiological and affective data acquisition in XR.
Advanced signal processing and machine learning techniques for real-time analysis of neuro-affective data in XR.
Development and evaluation of adaptive XR applications based on neuro-affective feedback.
Studies on the impact of XR experiences on cognitive and emotional states.
Neurofeedback and biofeedback paradigms implemented in VR/AR/MR environments.
User experience (UX) design principles for neuro-adaptive XR systems.
Ethical frameworks and guidelines for NeuroXR research and development.
Case studies and applications of NeuroXR in specific domains (e.g., rehabilitation, learning, gaming).
Methods for multimodal fusion of neurophysiological, affective, and contextual data in XR.
Techniques for enhancing presence and engagement through neuro-affective feedback.