The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' purchase of the company in 1991,[4] it had created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992.[citation needed]

Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct3D hardware.


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Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.

Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts.[125][126] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.

There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side.[133] Unlike previous NFS titles, there was no customization, and the game takes place in a fictional rural area called Seacrest County, which the "free roam" feature lets you explore. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series.

Need for Speed Heat was released in 2019 for Microsoft Windows, PlayStation 4 and Xbox One.[143][144][145] The game is set in Palm City. Unlike the previous title, which featured a full day-night cycle, the time of day can be switched when needed between a day and night period, with each period offering different races and payouts. Heat is similar to other titles and features a "Heat" system in which players earn rep when participating in police pursuits, with greater amounts offered during night than in the day. This was the last title released by Ghost Games before its dissolvement in 2020, after which Criterion took full creative oversight of the franchise.

Principal photography began in Macon, Georgia, in mid-April 2013.[16] Other filming locations include Road Atlanta in Braselton, Georgia, on May 12, 2013,[17] the 13th Street Bridge in Columbus, Georgia and Phenix City, Alabama, and Campus Martius in Detroit, Michigan, beginning on June 1, 2013.[18][19] Other production locations include sections of California's Highway 1 north of Point Arena, the Point Arena Lighthouse, and Highway 253 between Boonville and Ukiah; and also Highway 128, between the town of Navarro and the Navarro Bridge linking Highway 128 North to Highway 1 South to Point Arena.[citation needed]

Most teams have a natural tendency to over-build, over-engineer, and overly complicate their products. The sense of urgency that comes from speed keeps the team focused on the smallest viable product.

We want our teams to be highly motivated. Excited to come into work. They should always be learning and improving. They should feel good about what they produce. Speed leads to success, and this success leads to a highly motivated team. The virtuous cycle of all this is that highly motivated teams also lead to more speed.

As always, it is critical to keep reinforcing that speed does not mean working 15 hour days. Speed is a function of the skills of the team, the techniques the team uses, and the culture of the organization, not how many hours people are at their computers.

Anyone with a special need (child or adult) is eligible to participate as a Track Commander (rider) in a Speed for Need event. A special need can be a physical or cognitive disability (examples: Muscular Dystrophy, Cerebral Palsy, etc) or recovering from a disease (examples: Breast Cancer, Sarcoma, etc) or a variety of other things. Typically, a Track Commander is an individual that would not be able to complete the race on their own accord due to their special circumstances. A good example would be our elder Military Veterans riding as Track Commanders during events honoring our service men and women.

We are always looking to partner with events where there is a need for us to help get a Track Commander to the finish line, particularly when the race supports a social cause. Contact info@speedforneed.org to start the conversation.

Absolutely! Our mission is to raise awareness and foster inclusion of those with a special need. Typically that is done through participation in fitness events. However, we feel that we are also able serve by leading discussions and speaking to the public. If you would like us to come speak to your group, email us at info@speedforneed.org.

We are always looking to find innovating ways to partner with other organizations to further serve those with a special need. Please email rick@speedforneed.org with any partnership ideas and/or to prospective Track Commanders that may be interested in participating in one of our events.

You will need a speed sensor if you mountain bike or maybe even gravel. My distance and also average speed was down without it due to the Wahoo elemnt pausing due to losing GPS signal resulting in about 10% less distance. I guess it depends on where you ride and tree coverage.

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Ā If you have registered for alerts, you should use your registered email address as your usernameĀ  Citation toolsDownload this article to citation manager Andr Zimerman research fellow, Christopher Worsham research fellow, Jaemin Woo research assistant, View ORCID ProfileAnupam B Jena Ruth L Newhouse associate professor Zimerman A, Worsham C, Woo J, Jena A B. The need for speed: observational study of physician driving behaviors BMJ 2019; 367 :l6354 doi:10.1136/bmj.l6354 BibTeX (win & mac)DownloadEndNote (tagged)DownloadEndNote 8 (xml)DownloadRefWorks Tagged (win & mac)DownloadRIS (win only)DownloadMedlarsDownload Help If you are unable to import citations, please contact technical support for your product directly (links go to external sites):

For my investigations I was using an almost default x64.release build of theV8 at commit 69abb960c97606df99408e6869d66e014aa0fb51from January 20th. My only departure from the default configuration is that Ienable disassembler via GN flags to be able to dive down to generated machinecode if needed.

As you can see readability does suffer quite a bit. Ideally I would prefer toallocate a temporary Mapping object whenever I need to work with its fields.However such code style would lean heavily on VMs ability to eliminateallocations of these temporary wrappers via allocation sinking, scalar replacementor other similar optimizations. Unfortunately in my experiments SpiderMonkeycould not deal with such code well enough and thus I opted for much more verboseand error prone code.

If we assume that allGeneratedPositionsFor is the most common operation andthat we are only going to search within a handful of originalMappings[i]arrays then we can vastly improve parsing time by sorting originalMappings[i]arrays lazily whenever we actually need to search one of them.

In addition to knowing your logarithms, you need to posses a healthy amountof common sense and be able to evaluate how your code would be used on averageand in the worst case: which operations are common, how the cost of expensiveoperations can be amortized, what the penalty for amortizing expensiveoperations?

If your runtime has any sort of built-in clever optimizations then you need toprovide a straightforward tool to diagnose when these optimizations fail anddeliver an actionable feedback to the developer.

To be able to purchase download games or download demos and free software from Nintendo eShop on the official website, you'll need to have a Nintendo Account which is linked to your Nintendo Switch console. You'll need to have your console registered as the active console for downloads for your Nintendo Account by visiting Nintendo eShop on the device you wish to download on at least once. For automatic download, your system must be updated and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. To find out more, visit our Support section. Purchases made or demo downloads activated through the Nintendo website are processed via Nintendo eShop. 0852c4b9a8

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