Drifts are the most non-conventional of any of Need For Speed: Underground's challenges. For one thing, there aren't any other cars on the track; for another, your lap times don't matter one whit. Instead, you'll be required to rack up points by Powersliding your way around a small course that's been specially slicked-up just to reduce traction. Drifts are frustrating before you learn the ground rules, but when you figure out what to do, they're a welcome respite from the breakneck speeds of the other types of challenges.

Early Drag races are simple affairs, but as you progress through the game, you can expect to see a few complications arise here and there, such as lanes suddenly ending, oncoming traffic, cars that pass across the track at intersections, ramps, and so forth; you'll need to stay on your toes if you don't want to total your car. (Although it must be said that the slow-motion replays of spectacular crashes more than make up for having to restart the race.) In addition to the normal style bonus for winning the race, you'll also be able to rack up points for near-misses, hang time, head starts, and drafting. Drafting becomes especially important as you begin to race against better cars; if someone gets a jump on you, shift over behind them and attempt to get a speed boost. Then pay them back by coming alongside them and ramming them into an oncoming car.


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Nitrous systems can also make your life more difficult. Keep in mind that after you install a part onto your car, all of the other cars that you're racing against will be equipped with the same thing, and they'll generally be more proficient in their use of nitrous than you will be. You'll likely not want to hit your NOS before you reach third gear; doing so before that shift will usually force your needle into the red, and lock you into an Over Rev shift into fourth. You can use nitrous in bursts between your early gears, to get into position for a Perfect Shift, but again, this puts you at risk of an Over Rev if you don't time your burst properly. Of course, after you hit fourth or fifth gear, you'll be able to drain your NOS for a huge speed gain; this can help you catch up to a car that's pulled away, or just extend your lead a bit. Most of the computer racers will drain their nitrous early, so don't panic too much if they jump out ahead; just get behind them, hit your own nitrous, and blast past them after drafting. Just make sure not to push your engine too far with nitrous; blowing an engine is as bad as totaling.

Although blocking is important in races, it's especially vital in drag challenges, where you can push your opponents into obstacles or cars, or simply prevent them from passing you until you hit the finish line. Use your rear-view mirror to check on any cars that are drafting you, and try to get out of their way so that they can't gain a speed boost; if they try to race by, jam over into their lane. If you actually hit an opposing racer while changing lanes, you'll either be repelled back into your lane, or they'll be forced over; your chances of getting a good result depend on the position of your cars. If you're slightly ahead of their front end, you'll likely win; if you're hitting their rear, you won't accomplish anything useful.

In Underground mode, you'll occasionally come across Time Trial challenges, which are effectively solo Sprints. Instead of racing against other cars, you'll need to make your way from the starting line to the finish line before the pre-set time limit is reached; the prize for these kind of races is usually a unique upgrade to your car that cannot be bought in the garage.

At the car lot after the race, you'll be able to choose from the Volkswagen Golf GTI, the Honda Civic, the Peugeot 206, the Mazda Miata MX-5 (sadly available only with a hardtop), and the Dodge Neon. Take a look at their stats and performance levels before choosing one. If you consider yourself a talented racer, you can probably make do with a cheaper, less-powerful car, and convert your savings into visual mods to get your Reputation up; other players will want to spend more for the Miata or the Civic and get ready to burn rubber. Keep in mind that the game reveals only basic stats on the cars; it won't tell you what kind of drive they have, which is, oh, mildly important to know. The Miata is a rear-wheel drive, for instance, while the rest of the cars are front-wheel drives. When you start trading in vehicles later on, be sure to check our Car section for the skinny.

Now that you've unlocked the Skyline and the second group of top-shelf performance upgrades, you'll notice the difficulty level of these races, even on Easy, start to increase dramatically. Don't be afraid to quit out of a race and switch cars or eliminate performance mods to get a lucky configuration.

Ah, a new Drag track! This one will see you pop through a ditch before returning to the streets for a big finish. There are a few ramps on the far lanes on either side of the street, so try to stick to the middle if you don't want to take the ensuing speed hit. If you're not driving the Skyline, and are having trouble hitting Perfect Shifts, you may want to switch to that car for the express purpose of killing Drag races; it's much smoother at shifting than many of the other cars.

As with the Drag King race above, all of the cars in this race will come loaded, with power windows and AM/FM Stereo. You'll need your own top-of-the-line parts to compete, so grab everything from your garage before you hit the track. After you load up, it's a simple matter of beating the other guys to the finish line before you become #1 in the Sprint rankings.

The cars in Need For Speed: Underground are fairly faithful analogues of their real-world counterparts. While the needs of an arcade racer like NFSU don't always allow for exceeding realism, you'll note that the game's cars possess turbochargers, six-speed transmissions, and the other accoutrements of the cars that they're modeled on.

This is one of Honda's flagship sports cars, and comes standard with a six-speed transmission and powerful four-cylinder engine. Unfortunately for you, Underground doesn't let you remove the hard top, but this is still one of the best RWD vehicles in the late game. While it does lack the acceleration of some of the other RWD cars, its top speed is absolutely unbeatable.

The last car you unlock in NFS: Underground, the Nissan Skyline, can be likened to a caged animal waiting to be unleashed upon the world. The all-wheel drive can take a bit of getting used to, but after you've mastered the Skyline's mechanics, you'll find yourself in a car that's at the top of its class in handling, acceleration, and top speed. Even if you don't use the Skyline for racing, you may want to switch to it for drag challenges, where its tachometer is much more forgiving than other cars that are unlocked shortly before it.

Although there was a Supra Turbo vehicle in the same model year, NFS: Underground uses the normally-aspirated engine model. The 225-horsepower engine produces a high top speed, but can't accelerate quite as fast as the RWD cars that become available a mere ten races after it.

Upgrades come in two forms: Visual upgrades, which boost your Reputation, which, in turn, leads to more style points for all those slick maneuvers you're going to be pulling off, and Performance mods, which give your car better acceleration, speed, handling, or what have you. Performance mods are, obviously, the more important of the two, but don't neglect to buy a few Visual upgrades as you proceed; some races will have a Reputation requirement for entering, which can only be boosted by outfitting your car with stylish new parts.

The cars in Need For Speed: Underground are apparently Plug N Play compatible; you don't have to tweak any gear ratios or adjust your brake camber for maximum performance or anything like that. All you need to do to upgrade your car is buy and install an upgrade; your car's performance will automatically be adjusted to account for the new parts.

Drivetrain mods will replace your flywheels and clutch, giving you more power from each gear; level three kits even add a sixth gear to cars that don't already have one. Going from stock parts to a level 3 kit will more than double most cars' top speeds, and lower-level kits provide big bonuses, as well.

Visual modifications work in concert to increase your Reputation, meaning that you will usually get a bit of a bonus to your Reputation for having a full suite of upgrades installed. Keep in mind, though, that many of the visual mods don't affect your Reputation score at all, such as paint, decals, and vinyl, which are exclusively for your own eye candy needs. In general, if you have to pay for something, it'll boost your Rep; if not, it won't.

The second difficult spot comes as you try to enter the construction shortcut; you'll need to brake, sometimes quite hard, as you round the corner towards it to reduce your speed enough so that you can manage the hard left into the left-hand shortcut. From there, the dirt shortcut poses another problem, but so long as you don't edge your car past about 120 or so, and brake appropriately, you should make it through without too many scratches.

You begin this race by facing down the sharp turn that immediately preceded the finish line to the normal Inner City track. Luckily, the computer seems to have a hard time handling it off the starting line, so take advantage of their ineptitude by jumping off to an early lead. The three jumps that end the first straightaway must be taken head-on. If you hit them with your car turned even a slight amount, your vehicle will twist in mid-air and land at an angle, thus making it more difficult to line up the next jump, and so on. A slight error on the first leap will be compounded on subsequent takeoffs, so make sure you're traveling as straight as possible when you hit the jumps. The turn at the bottom of the jumps can be taken at near top speed, depending on the traffic. If there are cars muddling about on the inside of the curve, you'll probably need to brake and stick to the outside; if not, though, letting go of the throttle for a second to gauge your control will be all that's necessary for most vehicles. The subsequent shortcut is much more easily hit than on the Inner City track, so take it along the right-hand side. ff782bc1db

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