The Player, also referred to as "hero"[2], is an unnamed protagonist players take the role of through the events of the career modes in Need for Speed: Most Wanted and Need for Speed: Carbon.

The player arrives in Rockport in a BMW M3 GTR GT (E46) and gets involved in the racing scene. The player challenges the Blacklist, which contains the most notorious drivers of Rockport, and starts with number 15 - Razor. The player however loses against him due to an engine seizure, which causes the player to lose the race and their ride.


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After having been put into custody by Sergeant Cross and released due to a lack of evidence, the player re-attempts to get into the Blacklist but with the help of Mia Townsend and Rog this time. Mia reveals to the player that Razor sabotaged the player's car and has become the number one on the Blacklist.

The player faces Razor at the end and wins their car back. At the same time, Mia reveals her position as an undercover police officer and arrests every Blacklist member with the exception of the player. Unwilling to let Rockport's most wanted racer escape, Cross calls upon the entire Rockport Police Department to chase the player.

Mia helps the player escape from Rockport by giving them directions to an incomplete bridge. The player jumps over the bridge in their BMW M3 GTR GT and evades all police vehicles. As a result, Cross adds the player to the National Most Wanted list, issuing them the "Most Wanted" status.

The player participated in a race in Palmont City, where they were racing for Darius against the main crew bosses. The event was ambushed by the PPD, who were able to arrest everyone with the exception of the player. Nikki, who held the cash prize in a bag, managed to hand it to the player but could not be saved by the player.

Whilst distracted from remembering the night they left, they're ambushed by Cross, who now works as a bounty hunter. As the player tries to escape him, they enter a construction site, but they're quickly pinned by a series of steel pipes cascading from the back of a trailer and Cross' Corvette Z06.

Now pinned between the steel pipes and Cross' car, the player is stopped from running away by Cross and is confined to their BMW. Cross prepares to haul the player away and collect the bounty on their warrant for being a member of the national most wanted list, but Darius arrives to pay Cross their bounty and helps the player clear their reputation by helping them form a crew with the help of Nikki.

Once all main crew bosses are beaten, Darius betrays the player by handing them back to Cross. Nikki saves the player by making a deal with Cross, which obliges her to pay for the player and race with them. Nikki also reveals that Darius staged the race that caused the player to escape and was using them to take over Palmont.

As Nikki defected from Stacked Deck, Darius hires all former crew bosses that were defeated by the player. The player gains the Silverton territory by defeating their former rivals again and Darius in a final canyon duel.

The player's BMW M3 GTR GT (E46) previously featured in Need for Speed: Most Wanted appears during the prologue of Need for Speed: Carbon, although it is totalled after driving into a construction site in an attempt to evade Cross.[4]

The player receives the keys of Darius' Audi Le Mans quattro during the career mode finale cutscene after defeating his Boss Race events, although it is added to the player's garage, but is made available for use in Quick Race play.

After seeing the awards its getting on various sites (racing game of the year etc.), I thought that I might give this a try. But before even thinking of buying it, could you guys (and gals) please tell me a bit about how the single-player in the game is? Also, do I need to be permanently online to play?

I just joined Soapbox Race World and need more friends. If there's anyone who plays on WorldUnited.gg server and interested, please add me or provide your driver name. Also, driver levels till 20 would be preferred since I don't have great cars as of now. My driver name - TheCoolestGuy1.

Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout.[1] The series generally centers around illegal street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series is one of EA's oldest franchises not published under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Unbound, was released on December 2, 2022. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios, the developers of Real Racing 3.

The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' purchase of the company in 1991,[4] it had created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992.[citation needed]

Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.[6]

Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.

Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop.[13] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, in games like Underground and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.[14] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.[14] In Need for Speed Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whilst passing through a limited number of checkpoints.[15]

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.[16]

Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Australia. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated. In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide. The PlayStation port of NFS II also took advantage of the NeGcon controller, and the Dual Analog and DualShock controllers as well.

Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct3D hardware.

High Stakes, developed by EA Canada and EA Seattle, was released in 1999. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers. 006ab0faaa

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