Attention: Do not enter any live scan facility if you have any COVID-19 symptoms (fever, cough, trouble breathing, etc.), are awaiting the results of a COVID-19 test, or have been advised to self-quarantine.

To help make YouTube a safe community for everyone, we may limit the number of viewers on your mobile live stream. Also, your archived live stream will be set to private by default. It may take a few weeks to reflect these changes due to processing.


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Sorry to hear you're having trouble locating your account. When our mobile games are played on guest mode, the data is saved locally to the device and does not transfer across to another device. In the event the game is uninstalled from the device, progress will be lost. It's encouraged to sync up your progress to the cloud by signing in with Apple or Google.


If you need help with account recovery, please contact our Support team below to get started:

Just like in the mobile versions of FIFA, in NBA LIVE Mobile, you can put together your own team using different cards. You can purchase more cards with the money you earn within the game itself, or with real money.

Video content delivery and consumption over wireless networks grow exponentially as mobile devices and video applications are widely used. We developed a new video quality database that models video distortions in heavily-trafficked wireless networks and that contains measurements of human subjective impressions of the quality of videos on mobile phones and tablets. The new LIVE Mobile Video Quality Assessment (VQA) database consists of 200 distorted videos created from 10 RAW HD reference videos obtained using a RED ONE digital cinematographic camera. While the LIVE Mobile VQA database includes distortions that have been previously studied such as compression and wireless packet-loss, it also incorporates dynamically varying distortions that change as a function of time, such as frame-freezes and temporally varying compression rates. LIVE Mobile VQA database includes the subjective study, the human behavioral analysis, and the evaluation of current objective image and video quality assessment (IQA/VQA) algorithm with regards to their efficacy in predicting visual quality. LIVE has developed a Mobile VQA database that will supplement the LIVE Image/Video Quality Database, to provide researchers with a much-needed tool to advance the state-of-the-art in objective video quality assessment.

The goal of our study was to develop a database of videos that will challenge automatic VQA algorithms that models video distortions in heavily-trafficked wireless networks and to gauge the human perception of quality on mobile devices. The LIVE Mobile VQA database consists of 10 RAW HD reference videos and 200 distorted videos (4 compression + 4 wireless packet-loss + 4 frame-freezes + 3 rate-adapted + 5 temporal dynamics per reference), each of resolution 1280  720 at a frame rate of 30 fps, and of duration 15 seconds each. Since the video content is quite varied, the bit-rates for each of 4 SNR layers (R1,R2,R3,R4; R1< R2< R3< R4) varies across videos; all videos were compressed with rates between 0.7 Mbps and 6 Mbps. The choices of rates were based on commonly-used parameters for transmission of HD videos over networks as well as rates that are generally seen on Wi-Fi networks. The study involved over 50 subjects and resulted in 5,300 summary subjective scores and time-sampled subjective traces of quality. Each video in the LIVE Mobile Video Quality Database was assessed in a single-stimulus continuous quality evaluation (SSCQE) with hidden reference. The database includes both the differential mean opinion scores (DMOS) computed from the ratings that the subjects provided at the end of each video clip, as well as the continuous temporal scores. We also analyze human opinion using statistical techniques, and also study a variety of models of temporal pooling that may reflect strategies that the subjects used to make the final decision on video quality. Further, we compare the quality ratings obtained from the tablet and the mobile phone studies in order to study the impact of these different display modes on quality. We also evaluate several objective image and video quality assessment (IQA/VQA) algorithms with regards to their efficacy in predicting visual quality. A detailed correlation analysis and statistical hypothesis testing is carried out.

Available on both Apple iOS and Android-based mobile devices, Mobile Live is the field service app that puts your entire business at your fingertips in real time. With dynamic route updating, GPS technology, and time-tracking capabilities, Mobile Live is the perfect tool to have on the road.

When Mobile Live is combined with payment processing, technicians can instantly accept and process customer payments while in the field. With a few simple clicks, credit card information can be entered and submitted through the mobile app similar to an online purchase. Powered by Advanced Bancard Solutions (ABS), payment processing is PCI compliant and can manage prepayments, one-time payments, and even auto-pay and installments.

The ability to perform monitoring tasks from mobile devices is becoming more prevalent. Especially as we increasingly move toward a hybrid cloud model with infrastructure distributed across data centers, edge locations, and in the cloud. Considering the momentum of Hyperconverged Infrastructure (HCI) powered by vSAN, it only makes sense that we have monitoring capabilities for vSAN on mobile devices.

After downloading the app from the App Store, you must connect to your vCenter Server and download a certificate to your mobile device. Next, you install and enable the certificate on your device. Instructions for doing these steps are contained in the app.

Note: The vSAN Live app is a VMware Fling. Flings are apps and tools built by our engineers and community that are intended to be explored, but they are not fully supported. If you would like to provide feedback or need assistance with the app, please send an email to vsan-live@vmware.com.

Barclays Live Mobile will be developed in several phases to include mobile-friendly content from the wealth of information and resources available on Barclays Live, Barclays top-ranked client portal.

Barclays Live Mobile will be developed in several phases to include mobile-friendly content from the wealth of information on Barclays Live. The mobile edition of the website will be directed at the fastest growing segments of the mobile device, operating system and browser markets.

With NFL+, stream every playoff game and Super Bowl LVIII live on phone and tablet, plus stay connected throughout the offseason with special content from the NFL Scouting Combine, NFL Draft and more.

You can sign up for NFL+ at nfl.com/plus or through the NFL App on your mobile device, smart TV, or other connected device. From there, you can login to your NFL.com account or create a new NFL.com account, and then subscribe to NFL+.

To ensure you are up-to-date on the latest information about the mobile app, please Subscribe to New Blog Posts in Mobile App Updates in SugarClub or visit Product Updates for additional product updates.

With Sauce Labs, you can test your mobile apps on a variety of Android and iOS/iPadOS devices. If you do not have an app, consider using the Sauce Labs demo app for validating your account functionality as well as your tests.

Sauce Labs has introduced a new feature that allows you to enter a test name and test status (passed/failed) for your Live Tests after cross-browser and mobile app testing. This update enhances the testing efficiency by enabling you to add more context to test descriptions and add more clarity to your test repository.

Enterprise video platform Unicorn Media is letting its customers go live. Today, it announced Unicorn OnceLive, a server-side technology for both delivering and generating revenue from live video. Customers can use OnceLive to remove the broadcast ads from live video, replace them with ads targeted on a per-user basis, and then stream the live video to any IP-enabled mobile or OTT device.

OnceLive works just like the company's OnceVOD service does, but for live video streams instead. Broadcasters can insert ads anywhere in the video stream and serve a variety of devices and platforms, including Apple iOS, Android, Blackberry, Roku, Boxee, TiVo, game consoles, and smart TVs. Both technologies integrate with a variety of third-party ad networks, as well as in-house solutions, Unicorn says. Additionally, both offer real-time analytics of both the video and ad performance.

"OnceLive is a game-changer for publishers and broadcasters, allowing them to capitalize on revenue opportunities with live content by enabling them to strip broadcast ads in real time and dynamically replace them with targeted ads on a per-user basis," says Bill Rinehart, the founder, chairman, and CEO of Unicorn. "With our patented technology, content owners can quickly and easily monetize live content for any screen."

We discuss synchronization problem in an emerging type of multimedia applications, called live mobile collaborative video production systems. The mobile character of the production system allows a director to be present at the site where he/she can see the event directly as well as through the mixer display. In such a situation production of a consistent broadcast is sensitive to delay and asynchrony of video streams in the mixer console. In this paper, we propose an algorithm for this situation called "frame rate exclusive sync manager", which draws on existing reactive source control synchronization techniques. It relies solely on frame-rate control and maintains synchronization between live video streams while ensuring minimal delay by dynamically adapting the frame-rate of the camera feeds based on synchronization offset and network bandwidth health. The algorithm is evaluated by simulation which indicates algorithm's capability of achieving increased synchronization among live streams. e24fc04721

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