Call for papers


Workshop date: 12 July 2021, from 9am to 12pm, CEST time, ONLINE


Extended deadline: 7 May 2021, 11:59pm CEST (prev. 23 April 2021 )

Review notification: 20 May 2021, 11:59pm CEST (prev. 14 May 2021)

Camera ready: 25 May 2021, 11:59pm CEST

Submission via

Submission types


We welcome 3 types of submissions:

  1. Position papers where authors discuss one of the workshop topics or describe how their area of expertise may be of interest for the workshop discussion. Min length: 2 pages.


  1. Original research presenting preliminary insights/results. We welcome work at all stages of development: papers can describe applied systems, empirical findings, or theoretically grounded positions. Length: from 4 to 6 pages (references excluded).


  1. Critical design fiction, in which authors may explore the future consequences of a prolonged distancing, or limited experience of the outdoors, or of the different mediating roles technology can have. Length: from 4 to 6 pages (references excluded).


Submissions will be reviewed based on their relevance, quality, and potential to trigger insights for the design phase of the workshop.

Subimissions details


Template

All submissions should be submitted in the 1 column CEUR ART Template.


Submission

Papers need to be submitted through Easychair.


Publication on CEUR-WS.ORG

If we receive a sufficient number of submission types 2 (Preliminary results) and 3 (Critical design fiction), these will be published on ceur-ws.org, an open access publishing platform indexed in Scopus.

List of possible topics include but are not limited to

  • Outdoor sports

  • Socialization outdoors (e.g., parks and public spaces, community gardening)

  • Education & Serious leisure outdoors:

  • Citizen science

  • Sporting sciences (e.g., speleology, snow science, scientific diving)

  • Environmental sustainability

  • The political ecology of interaction design

  • Outdoor events

  • Technology for outdoor safety and safety when using technology outdoors

  • Technology enabling/enhancing/augmenting the natural experience

  • Natural and cultural heritage (e.g., cultural landscapes)

  • Ecotourism

  • The indoorisation of natural elements (e.g., indoorisation of outdoor sports, virtual/augmented reality)