TIME: ~1 year
Engine: Unreal Engine 5
TEAM: Solo
GENRE: Horror
You play as a grandchild entering your deceased grandfather's home and uncover something a bit darker. This was a passion project for me, and I wanted it to be a success, so I got it funded on Kickstarter and presented it at PAX East 2024 and to Steve Wozniak.
TIME: ~4 months
Engine: Unreal Engine 5
TEAM: 5
ROLE: Gameplay & UI Programmer
GENRE: Parkour
Speed Door is a game I've worked on with my Senior Capstone. The gameplay is picking up speed to break down a door as fast as possible. You will get Stars depending on your performance. It will be presented at PAX East 2025. ITCH.IO
TIME: ~6 months (In Development)
Engine: Unreal Engine 5
TEAM: Solo
GENRE: First Person Shooter
Another passion project of mine, combining old-school classic Doom aesthetics with the gameplay of a Resident Evil game. Presented at GDC 2025.
TIME: ~1 month
Engine: Unreal Engine 5
TEAM: 4
ROLE: Gameplay & UI Programmer
GENRE: Cookie Clicker
Work is you going through a very boring job with it being an endless cycle. Gameplay it is a cookie clicker due to my lack of experience at the time since this was one of the first games made in UE5 that I helped make for a school assignment. After replaying it shows how far I've come and the knowledge I've learned. ITCH.IO