(Current Project)
This page showcases some of my current works regarding creating shaders and VFX in Unity's Shader Graph and Universal Render Pipeline. For the time being, I am focusing mainly on familiarizing myself with the software and overall workflow. Eventually, I aim to bring these skills into larger projects within Unity to construct stunning visual environments.
These practice exercises have shown me the ins and outs of working within a Node based system. By completing these exercises, I am becoming more confident in my ability to use Unity's Shader Graph to create all kinds of visual effects.