(August 2022)
This project was an opportunity for me to test the Low-Poly 3D modeling techniques I had learned up until this point. Using Roblox Studio, I constructed an environment that consisted of a small collection of islands populated with items I thought would be thematically fitting for the scene.
During this project, I got to test the limits of my 3D modeling skills at the time. This was my first time creating an entire scene together, and it forced me to think about the different props I was constructing, and the best ways to create them to allow for them to actually function within a video game.