I’m a 22-year-old German-Italian game developer from Rome, based in Berlin. Growing up in an international, multicultural environment has strongly shaped how I see the world and my appreciation for diversity, something that also influenced my decision to move to Berlin.
As both a gamer and game designer I’m often drawn to narrative-driven games and the way they combine story, systems, and interaction into meaningful experiences. I’m especially interested in narrative games with cultural or educational depth (whether grounded in history or set in speculative worlds) that invite reflection and carry meaningful themes. In narrative design, I focus on creating cohesion across all game elements. My skills include dialogue systems and structuring, writing, and interactive environmental storytelling, developed through the projects I’ve worked on.
While narrative design is my main focus and passion, I work confidently across multiple areas of game development, including core gameplay and mechanic design, level and puzzle design, as well as playtesting, and design documentation. I’m also comfortable with cross-disciplinary tasks such as rapid prototyping, basic Unity implementation, and production-aware design work.
I work well in team environments, with experience collaborating across different roles and project structures. I always focus on finding practical solutions to both design and production challenges.
I’m currently completing my Bachelor of Arts in Game Design at the University of Europe for Applied Sciences in Berlin and am looking to enter the industry through internships or entry-level roles.
GAME & NARRATIVE DESIGN
Game Design
Core Gameplay Design
Mechanic Design & Iteration
Level Design
Puzzle Design
Playtesting
Design Documentation
Narrative Design
Writing
World-building
Narrative Cohesion
Dialogue Systems & Structuring
Interactive & Environmental Storytelling
CROSS-DISCIPLINARY DEVELOPMENT
Rapid Prototyping
Cross-Disciplinary Support
Basic Unity Implementation
Production Awareness
Pipeline Communication
Problem Solving
COLLABORATION & COMMUNICATION
Presentation & Pitching
Clear Idea Communication
Constructive Feedback & Iteration
SOFTWARE / TOOLS
Game Development
Unity
Twine
Yarn Spinner
Bitbucket
Github
Fork
Creative / Production
Photoshop
Procreate
Garage Band
Miro
Trello / Jira
Google Workspace
Microsoft Office
LANGUAGES
English
Native Fluency (C2)
German
Native Fluency (C2)
Italian
Native Fluency (C2)
French
Basic proficiency (B1)
Spanish
Beginner proficiency (A1)
[Sep. 2023 - Now]
Bachelor of Arts (B.A.) in Game Design - University Group Projects
Throughout my studies, I have worked on a variety of collaborative game projects across different genres, themes, and design requirements. Working in constantly changing team constellations strengthened my communication, adaptability, and collaborative problem-solving skills, while teaching me how to clearly present and visualize ideas within interdisciplinary teams. These projects also helped me develop a versatile cross-disciplinary skill set, enabling me to support multiple areas of development when needed while maintaining responsibility for my primary role.
[Sep. 2025 - Feb. 2026]
Birdstrike [Foundership] - Narrative Designer
Birdstrike was a student-led startup created through the Foundership Program at my university, an alternative internship-semester initiative designed to simulate real startup development within a professional team environment. During this time, we developed Furway Station, for which I worked as the sole Narrative Designer. My responsibilities included narrative development, dialogue writing, environmental and collectible writing, as well as designing and structuring dialogue systems and their related gameplay mechanics. I also collaborated with lead artists on character and environmental direction to ensure narrative cohesion throughout the project.
[Sep. 2023 - Aug. 2026]
Bachelor of Arts (B.A.) - Game Design
University of Europe for Applied Sciences
[Sep. 2016 - May. 2022]
Bi-national High School Diploma (German Abitur, Italian Maturità)
Deutsche Schule Rom | Scuola Germanica Roma
[Jun. 2024 - Now]
Talk & Play (Berlin Game Scene) (Berlin, Germany)
Student Staff, Crowd Management, Exhibitor Assistant
[Nov. 2024 | Nov. 2025]
Games Ground (Berlin, Germany)
Crowd Management, Technical Support
[May 2024 | May 2025 | May 2026]
A MAZE. (Berlin, Germany)
Live Streaming Assistant and Moderation, Video Editing, Crowd Management, Technical Support
[May 2023]
ARF! Festival (Rome, Italy)
Crowd Management, Exhibitor Assistant
Get in touch at natbranco@outlook.com