Half of a Pair
Cosy || Environmantal Storytelling|| Set Dressing|| Level Readability|| Emotional Depth
Environment designed in six weeks in a university module, 2025.
Role: Environment Designer, Narrative Design, Planning
Program used: Unreal Engine
Cosy || Environmantal Storytelling|| Set Dressing|| Level Readability|| Emotional Depth
Environment designed in six weeks in a university module, 2025.
Role: Environment Designer, Narrative Design, Planning
Program used: Unreal Engine
I worked with pre-constructed assets to tell an original story. I combined different asset packs in a visually cohesive and succinct way. Through this, I have become familiar with the process of importing and implementing second-part assets in Unreal Engine.
In this project, I designed the environment to tell a story without dialogue, communicating themes and narrative through the world itself and allowing players / audiences to experience it in their own time.
Worked through the iterative process of planning on paper, greyboxing how audiences / players will move through the space, how framing will work with potential camera shots and viewpoints, and setting up story beats through environmental design.