Spellhaven: The Last Lighthouse Keeper
2D pixel side scroller. Soft, post-apocalyptic fantasy world. Demo will be roughly the first half hour of gameplay. Working primarily in Unity and Yarnspinner.
2D pixel side scroller. Soft, post-apocalyptic fantasy world. Demo will be roughly the first half hour of gameplay. Working primarily in Unity and Yarnspinner.
In this cozy 2d pixel sidescroller, play as a grumpy wizard fisherman in the wake of a great calamity. Follow Ferrin’s journey as you fish in the twisted depths, explore a post-apocalyptic fantasy archipelago, and maybe even rediscover the hope in humanity.
Working alongside the director and art lead to draft a story, then working across different roles to advocate for narrative and ensure we stay true to the vision.
Writing in-game dialogue, flavour text, and item descriptions. Working iteratively to re-work conversations and balance narrative with player advocacy.
Using environmental storytelling to incite player curiosity, and ensuring the flow and movement of the game is enjoyable to experience.
A grumpy old wizard fisherman finds a lost child washed up on his island after a storm, and must navigate the dangerous depths of the archipelago in his quest to deliver him safely home. But outside his island, the world has grown wary of the catastrophic meddling of wizards, and he must face his fears as he naviagtes stormy seas and newfound friendships.
In the century since a great calamity, the people of this fantasy world have settled into a new normality. But the dangerous waters of the archipelago are bursting with monsters, and despite their individual close-knit communities, the islands have grown more seperate than ever.
In a soft post-apocalyptic fantasy world, play as a grumpy old wizard fisherman as he navigates the dangerous stretches of an archipelago in his boat; fishing with a magical familiar, completing quests, and reluctantly even making friends.
Spellhaven: The Last Lighthouse Keeper is a 2D pixel sidescroller exploring a soft fantasy world in the wake of a great calamity caused by the greed of wizards. A century later, when the magical, twisted seas have swallowed up most of the land, a grizzled wizard fisherman must venture out from his lonely lighthouse and finally face his fears.
We aim for our final piece to be a demo/proof of concept for a theoretical full game. The demo will be roughly the first half hour of the game, setting up the general narrative and mechanics.
We are aiming to keep our scope intentionally small and limited so that we are able to spend a lot of time polishing the game to a refined state to be exhibited in the Kiwi Games Zone at NZGDC 2026. (New Zealand Game Developers Conference).
For my Honours project, I am researching how I explore trauma through the medium of interactive narrative in the fantasy genre. I am also keeping a Narrative Design Document that details narrative planning, decision-making, and character/plot development.
- Unity - Yarnspinner - Miro - Clickup - Github - Google Drive -