i-Jet Media is one of the world's largest distribution networks and publishers of social games. More than 70 million users play dozens of social games made by 40+ independent developers from various countries and published by i-Jet Media on 30+ social networks across the world.
In April 2009, i-Jet Media published Happy Harvest which succeeded to become the most popular and profitable social gaes in the history of the Russian market. Happy Harvest was also honoured with the Google Trend prize as the best game of 2009.
Offices of i-Jet Media was situated in Sunnyvale (CA, USA) and Beijing (China), as well as Ekaterinburg, Chelyabinsk, Nizhny Tagil and Ozersk (Russia).
📝 Conducting moderated usability studies on user groups and analyzing feedback
💡 Designing wireframes & user flow paths
🔗 Low-fidelity prototyping
📚 Developing workflow & metrics, creating specifications for graphics dpt
🖼️ Banners design & animation
🤝 Сollaborating with the development team
🔄 Iterating on designs
A casual game that does not require special knowledge or skills.
In this game, there is no need for deep knowledge or professional skills. It is designed to be accessible and appealing to all players, regardless of their level of experience or abilities.
Short gaming sessions similar to using social networks.
Gaming sessions in this game last a few minutes, making it similar to using social networks. It offers a quick and easy entertainment break in your day, which you can take anytime, anywhere.
Asynchronous gameplay.
The game offers asynchronous gameplay, meaning that players can play at their own pace, regardless of the actions of other players. This allows playing at a convenient time, even if your friends are not available at the moment.
Conditionally free game.
The game is available for download and play for free, but may contain in-game purchases or advertising. It has free access, allowing players to try it before purchasing additional content.
Communication tabs allowing you to invite friends.
The game includes communication features, such as tabs for inviting friends, making the process of social interaction more convenient and straightforward. This allows players to share the joy of playing with friends and compete with them.
Long-term entertainment service.
The game is a long-term entertainment service that promises a long and engaging gaming experience. It is constantly updated and expanded, offering players new opportunities and content over an extended period of time.
Happy Farmer
City Gangs
Farm Frenzy (mobile)
Caribbean Pirates
The first stage of the Interface designer’s work:
Analysis of Game designer's specifications
Market monitoring, search and analysis of similar products, pros and cons of interface solutions
Interaction with programmers, selection of technical solutions
Drawing up logical diagrams, sketches of the main screens, coordinating them with the Game designer
The second stage:
Development of detailed layouts in graphic editors with a description of the operation of individual elements
Creating a working prototype of the main screen(s) of the game if necessary, experiments with active objects
Transferring agreed upon layouts to programmers to create the “skeleton” of the game and navigation
The third stage:
Interaction with artists and designers, transferring finished layouts to them
“Extension” of the resulting software skeleton with a graphical interface according to the layouts: drawing and inserting icons, buttons, windows, panels, menus...
Control of inserted graphics: active objects (animals, plants, factories, equipment, houses...), backgrounds, decors
Navigation check
The fourth stage:
Usability testing of the finished product in beta version
Processing player feedback after release: forum, contacting technical support.
Adjusting the interface in a running product, if necessary
Further development of the finished product
Farm Of Happiness (desktop)
Farm Of Happiness (mobile)
Farm Of Happiness (mobile)
City Gangs (desktop)
City Gangs (mobile)
City Gangs (mobile)
Creating different documents (in coop with producers & game designers): a variety of diagrams, scenarios, mockups, specifications for the development team and artists
Developing workflow for QA and Design processes
Prototyping experimental projects
Farm Of Happiness - Main page
Farm Of Happiness - Market
World Of Fitness - Training
Farm Of Happiness - Types of goods
Farm Of Happiness - Menu of actions
World Of Fitness - Сursor stages