The Namco Museum name was originally used for a chain of retail stores in the 1980s, which sold merchandise based on Namco video games and characters.[1] The compilations include video games developed by Namco for both arcade hardware and home game systems, including the Nintendo Entertainment System and Sega Genesis. Some iterations use software emulation for the games, while others instead reprogram them from scratch. The collections typically include interchangeable game settings, online leaderboards or unlockable extras, such as games or promotional material. The original PlayStation series, with the exception of Namco Museum Encore, instead placed the player in a virtual museum that housed the individual games.

Six Namco Museum volumes were released for the PlayStation from 1995 to 1998, including one (Namco Museum Encore) that was released only in Japan. When Namco unveiled Volume 5 at the November 1996 PlayStation Expo, it was announced that it would be the final volume in the series,[2] hence the sixth volume's title, "Encore". The first five volumes pose a 3D virtual museum that players are able to walk around in, with each game being stored in an "exhibit" room. In these museums, players can view conceptual artwork, marketing material, arcade system boards, and other material relating to the included games. Encore replaces the museum with a standard menu system. The means by which Namco recreated the games for the PlayStation hardware is unclear; the arcade game conversions contain pieces of the original game data but none of the original source code, suggesting they are object-level recreations.[3]


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Namco Museum 64 for Nintendo 64 and Namco Museum for Dreamcast and Game Boy Advance are the first compilations in the series to omit a virtual museum. The GBA version was released worldwide and was a launch title for the system in North America,[8] while other versions were exclusive to North America. The following games, originally featured in Namco Museum Vol. 1 and Namco Museum Vol. 3 for the PlayStation, are included:

The four reviewers of Electronic Gaming Monthly gave Volume 1 an 8.125 out of 10, citing the excellent quality of the emulation and the interesting virtual museum content. Mark Lefebvre summarized that "Namco has given gamers what they've always been asking for: old titles."[48] Next Generation likewise complimented the emulation quality and the virtual museum, and concluded that for those interested in retro compilations, "this is as good as this sort of thing gets." They scored it four out of five stars.[49] Maximum gave it three out of five stars, reasoning that "On the one hand, this is a collection of six indisputably classic games, three of which rank among the most influential titles in the history of videogames. On the other hand, all the games on the disk are over ten years old, and influential or not, they're definitely well past their sell by date. Pole Position may have revolutionised the racing genre in 1982, but would you really choose to play it over Ridge Racer Revolution in 1996?"[50] While GamePro found that all of the games save ToyPop remained great fun, the reviewer criticized the absence of the voice samples from Pole Position and compared the 3D museum unfavorably to the bonus content in Williams Arcade's Greatest Hits. He concluded the compilation to be worth renting at the least, and a must-have for retro gaming fans.[51]

Volume 4 saw a particularly steep decline in the series' critical standing, with most critics agreeing that of the five games included, only Ordyne and Assault were at all worthwhile.[60][61] Gerstmann gave it a 4.5 out of 10, and said the collection "is just plain depressing. It contains five games, and most of them are little known games that were little known for a reason."[60] Electronic Gaming Monthly's review team gave it a 5.75 out of 10. The team was evenly split: Shawn Smith and Crispin Boyer, each voting a 6.5 out of 10, found the interesting museum content and the two or three enjoyable games make the collection worthwhile, while Dan Hsu and Sushi-X both gave it a 5.0 and said it was a disappointment compared to the earlier volumes.[61] Both Gerstmann and GamePro commented that the first three volumes of Namco Museum had exhausted the series concept and Namco's backlog of genuine classics, and that Namco should have let the series end with volume 3.[60][62]

I have volumes 1, 2, and 3 only -- 4 and 5 didn't really have any games on them that grabbed me, mostly Japan-only releases. I'm extremely bummed that there hasn't been a modern update to these games done right, with the museum extras AND the high resolution and fast loading we've come to expect. The announced Battle Collection and 50th Anniversary collection sound closer but still not as "definitive" as I'd like.

The game features a robust amount of history of the games presented and memorabilia and bonuses in a large museum (hence the name) and features emulations of the games using JAMMA emulation. Some games look a bit different from their actual arcade counterparts due to the limited resolution of the PlayStation, like Pac-Man and Galaga. Some games also sound different compared to their arcade counterparts, such as Pac-Man sound effects (Pac-Dots, Power Pellet, etc.) and the music of Toy Pop.

Like its predecessor, the game presents a large amount of memorabilia and history of the games, within a large museum. The museum is no different from it's predecessor, aside from the fact that the weather outside is different (sunset, rather than midday), and anything relating to the games included has been changed to accommodate for the difference in game library. The collection still uses JAMMA emulation to faithfully recreate the games, which indeed look faithful. Most differences between the original arcade games and these emulations are minor, aside from screen position being changed to accommodate for the PlayStation and it's limited resolution.

Like its predecessors, the game presents a large amount of memorabilia and history of the games, within a large museum, however the museum has been redesigned, and the layout of the museum has been changed, along with the game library. These changes bring a new lobby, a new main hall, multiple floors, newly designed rooms for specific art assets and the sound test, and even specially designed hallways towards the game room (i.e. exhibit halls), which are now related to the game itself, rather than just a generic hallway. The cabinets also continue to be recreations of the Japanese cabinet, even in the North American or PAL versions of the game. The game also continues to use JAMMA emulation for the games, recreating them as faithfully as possible for the target platform. Most differences between the original arcade releases and how they are presented here is screen sizes and sound (music in Phozon and Ms. Pac-Man are slightly different sounding).

Like its predecessors, the game presents a large amount of memorabilia and history of the games, within a large museum. Just like Vol. 2, it uses the previous collections museum layout, the only differences being games, exhibit halls, game rooms, and the lobby. The main hall has not been changed, although the music playing in said hall has been changed. The game still continues to use JAMMA emulation to recreate the games on the target platform as faithfully as possible, with only some minor changes made when necessary.

Like its predecessors, the game presents a large amount of memorabilia and history of the games, within a large museum, however, like Vol. 3, the museum has been redesigned with a unique architecture, with elevators, stairs, and multiple floors, including a basement for one game, that being Baraduke. It also, like it's predecessors, uses JAMMA emulation to recreate the games, which is done really well here.

Unlike its predecessors, the game goes for a unique kind of museum, as you no longer walk around a museum itself, but rather look around a spaceship with the games in it, and the receptionist. All of the exhibits are also attached to the game machines themselves, which you can now inspect, just like how they would be in real arcades. Like its predecessors, however, JAMMA emulation is still used to recreate games a faithfully as possible, which is done fairly well.

Unlike the collections prior, these entries in the series lack the museum that the series' name and fame were for, also lacking any bonus material, including DIP Switch options, flyers, test modes, etc. Test modes are in the game's code leftover in NM 64, but aren't implemented.

Namco Hometek Inc. is the U.S. consumer division of Namco Limited, a Tokyo-based world leader in the high-tech entertainment industry. Based in Santa Clara, CA, Namco Hometek Inc. is an award-winning video games publisher for next generation game consoles. Namco has created some of the industry's greatest video game franchises: Tekken, SOULCALIBUR, Dead to Rights, Pac-Man WorldTM, Ridge Racer, Time Crisis and ACECOMBATTM. For more information about Namco and its products log onto www.namco.com.

Representing Namco Ltd., Namco Museum Curator joins the tournament! She might be an unfamiliar face to most, but you'd be hard-pressed to find someone who isn't extremely familiar with at least one of her sources. Being a curator and all, she brings with her the main facets of a museum, from the fine arts to the sound that one may expect from the building itself. Not only that, her galleries' also carrying an assortment of music from many beloved Namco games. Can she snag a win for a new display -- or is her outcome only an artifact of misguided dreams?

The series was originally released for PlayStation in 5 volumes, two of them containing games from the series. The 5 volumes contain a "Museum" mode where the player uses Pac-Man to walk through a virtual museum that have various curiosities of the games included on them. 17dc91bb1f

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