Selected gameplay systems and prototypes focused on system design, interaction, and iteration.
BLINK — Momentum Gameplay Framework (Unreal)
Momentum-based movement framework with tiered rules
Integrated grapple, blink, slam, wall interactions, and combat
Designed as a cohesive system with clear feedback and mastery depth
Tools: Unreal Engine 5, Blueprints
System designed and Implemented end-to-end Solo
Unreal — 3D Platformer Mechanics & Enemies
Multi-mechanic traversal and enemy interaction
Focus on collision reliability, responsiveness, and readability
Built as a playable gameplay prototype
Tools: Unreal Engine
System designed and Implemented end-to-end Solo
Unreal — Interactive Environment & FPS Level Design
Blueprint-driven exploding barrel system with damage propagation
Integrated into a playable FPS level
Focus on cause-and-effect clarity and player decision making
Tools: Unreal Engine, Blueprints
Godot — Inventory, Crafting & Procedural Generation
Inventory and crafting systems designed to work together
Procedural 2D world generation for repeatable exploration
Built with extensibility and iteration in mind
Tools: Godot, GDScript
System designed and Implemented end-to-end Solo