My shortest story is around 9000 words. 31 separate pages with 30 choices. Each path goes 4 pages deep. This is a length 3 size story, it was written in a few days and it still has a respectable rating despite being over a decade old.

Have you ever imagined yourself as the main character in a TV show? My Story allows you to do just that! Pick your favorite genre, customize your avatar, and choose your relationships in our interactive stories where your choices determine the ending!


My Story Choose Your Own Path Download


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I'm thinking of attempting to write a Batman 'choose your own adventure story.' Any general tips about how to write 'choose your own adventure stories' would be great, as the idea of creating multiple pathways and giving the reader the ability to navigate them has always interested me.

Playing My Story: Choose Your Own Path goes something like this: at the beginning, you'll find yourself standing inside a library where you can pick the stage in Mona's life that you want to read. For example, you can start with her first day in college, her pregnancy, when she entered the workforce, one of her romances. As a bonus, you can customize her look so you can actually empathize with her even.

Once you've chosen your starting point, it's time to have fun. You'll see simple animations along with the narrative so it's easier for you to follow along. At certain points of the story, Mona will find herself having to make certain decisions. These decisions are important because they affect the outcome of the story: should you be nice or rude to your roommate? should you give that boy the time of day or just ignore him? all these decisions will determine Mona's destiny.

Page 25: You scrub your hands across your eyes and push yourself back to your feet. The path takes you on a short, downhill curve, and winds around to the door of an inn. The Quill and Ink, reads the sign over the door. You smile, and enter.

Page 62: The only story you know is your own, you say, and you must continue on to know how it ends. You make your excuses, and stand one more round before you leave to ensure there will be no hurt feelings, and, more importantly, no knives in the back as you walk through the door.

The air is crisp, and you are refreshed. The moon limns the trees in silver, and makes clear your path. You hear music, so beautiful that at first you wonder if you are dreaming. The pound of the drums speeds the pulse of your heart and the skirl of the strings pulls you through the night.

Page 114: You continue walking, three steps more. Then a hand slips into yours, and the story ends as all stories must: with the snip of a thread and the crossing of a river. You pay the ferryman with coins plucked from your own eyelids.

According to Packard, the core idea for the series emerged from bedtime stories that he told to his daughters, revolving around a character named Pete and his adventures: "I had a character named Pete and I usually had him encountering all these different adventures on an isolated island. But that night I was running out of things for Pete to do, so I just asked what they would do". His two daughters came up with different paths for the story to take and Packard thought up an ending for each of the paths: "What really struck me was the natural enthusiasm they had for the idea. And I thought: 'Could I write this down?'"[9]

(Choose Your Own Adventure stories) gave you multiple options to choose from, causing you to flip to one page or another, making your way through the book and feeling like you had an impact on the ending. That was the feeling I wanted to convey to my team.

I just read the new Alice Through the Looking Glass middle grade choose-your-own-adventure (listed below) and found it so delightful that I figured I would share with you all the best books in this fun sub-genre. Especially after several teachers shared with me how much their students loved these adventure stories.

Now, you might be thinking that a choose your own adventure book is only for chapter and middle grade books. Not so fast. Believe it or not, I have several interesting picture book choices for young readers as well. 

tag_hash_109What Should Danny Do? by Adir Levy and Ganit Levy, illustrated by Mat Sadler

Kids get to help Danny use his superpower of choice to go through his day. As you help Danny make choices in this choose your own adventure, there is a clear cause and effect relationship shown between making good choices and maybe not great choices. I really like the format and the message of this interactive book.

Thanks for this list! My mother is an adult literacy tutor and we were just talking about whether these kinds of books still exist. She is currently working with a student on his GED and because of his reading level, the last books he read and enjoyed were books for tweens. She thought choose your own adventure books might be something he would be willing to read.

My advice would be to have one path that leads to a complete story, and is maybe the only path that leads to that ending or something. Let all other paths be tales. And then somehow find a way to let the reader know there is a preferred path to get to that one ending so they know to look for it.

To that end, here is another suggestion about structure. Have one storyform. Use it for all paths. This way, all of the signposts will align and the story will feel right no matter what path you take.

Multiple endings are a somewhat common gameplay mechanic, but choose your own adventure games take it a step further. Often times, they channel the butterfly effect, a theory that suggests that something as small as a butterfly flapping its wings can alter the future.

While some games give the impression that your choices matter when they actually don't, choose-your-own-adventure games are almost entirely based on the decisions that you make. This list includes games that actually care about what you have to say!

Updated November 8, 2022 by Jacqueline Zalace: We've updated this guide with even more choose your own adventure games. Now, you can find a wide range of genres, so you are bound to find something that you like.

XCOM's story is really nothing to write home about, but that's because the real story is you, the player, and your journey building up a sizable resistance to the invading alien menace. With permadeath, every move you make in a battle could have significantly negative effects on the rest of your playthrough.

Outside of the battlefield, the way you choose to develop your HQ determines what abilities and equipment you have access to. The brutal difficulty might be a putoff for some, but few games feel this rewarding.

RPGs in the 1990s were fairly linear. The 1995 turn-based tactical RPG Tactics Ogre: Let Us Cling Together stands as an outlier for how drastically your dialog choices can affect the outcome of the story. One wrong word can mean the death of a major character. The story is extremely grounded for a JRPG, lending to the grit.

Our story graphs are dense and complicated. We jump from node to node as the heroes of our own journey. Some paths are more comfortable and more pleasant than others. There are some gruesome, illogical endings. There are unreachable islands in our graph. That's ok.

An exciting ocean-themed choose-your-path STEM adventure for emerging readers! Take a journey to the ocean's twilight zone in Search for a Giant Squid ! An exciting mixture of action and non action, this choose-your-own-adventure-style story allows readers to take on the mantle of a teuthologist looking for a giant squid in its natural habitat. Once readers pick their submersible, pilot, and dive site, the adventure begins!

ENTERTAINMENT FOR HOURS:The topic combined with eleven unique endings make this book feel new each time you read it! Every path you choose will lead to a different outcome, learning new facts about marine life along the way.SPARKS INTEREST IN STEM: This introduction to the career of marine zoologist lets developing readers dip their toes into being a teuthologist-a scientist who studies cephalopods such as octopus, squid, and cuttlefish!THE FIRST IN A SET: Watch for the next choose-your-own-path book, all about mushrooms and mycology: the study of fungi!A DEEPER STEM DIVE: Teaches not just about giant squid, but about the many people needed to undertake this type of scientific expedition.INCLUSIVE APPROACH: Research shows children need to see it to be it." The images in the book showcase a broader range of inclusivity than many STEM titles.

While interactive books can be a great storytelling strategy, they also work for nonfiction books! In this pick-a-path Lonely Planet title, readers decide on a vehicle and then make some choices with it. Some will lead to a dead end, and some will take them around the world!

Demian's Gamebook Web Page has a very large list of choose-your-path style books, so I searched for books whose title or description has the word "park" (but without 'Jurassic') by putting the following into a google search:

You stand, scattering bread from your unfurling cloak. "I'm going," you say, "and he with me." The Lady looks from your face to the bread & back. Her kind smile reappears. -You may take him & any treasure you choose, she says. If you can tell which he is. 006ab0faaa

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