This category is used to organize files on the My Singing Monsters Wiki. See File Policy for more information about how images should be categorized. The Audio category is an overhead category for all audio file categories on the wiki. As an overhead category, individual files do not belong here.

I know the whole point of the game is to make music, but at times you just want to collect gems/cash and breed a few monsters. And I listen to podcasts on my phone, which is hard to hear when MSM is making sounds.


My Singing Monsters Audio Download


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Each Monster has its own unique sound, with differing musical qualities such as the type of voice or instrument. Distinct species of monster sing or play a particular part of an island's music, which create each islands' songs. Combinations of each particular monsters of differing timbres create an island's own specific theme.

I'm trying to create a music based game (similar to "my singing monsters). the idea is that I have a scene where I can place and remove a few different characters from the scene, each character has a unique mp3 file for its singing.

Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.

There are bin files relating to Double Elemental Ethereals and Wublins on Composer Island, despite not existing on the island. Ethereals later ended up being added to The Colossingum and My Singing Monsters Composer, with Wublins possibly being added in the future.Below is a list of all the monsters that have these bin files.

When wave 2 of Amber Island released, its midi contained tracks for monsters that hadn't yet released. Some of these had early placements for the monsters. Stogg originally had 2 tracks, PongPing originally placed during the first Yelmut verse and the second half of the second Yelmut verse, and Krillby originally played at the beginning of the song and around the second Yelmut verse, seemingly having a completely different sound than the final.


Play My Singing Monsters on PC and enjoy this casual music game from the large and gorgeous display on your PC! Explore the beautiful land of monsters with superb Singing voices and abilities!



In the My Singing Monsters PC game, you aim to develop a musical group with a rich tone. You must train and feed singing monster pets on an island and install lovely decorations that will make the island a happy home for the pets.



Feeding your squad of music monsters regularly can help them become great singers. Enjoy the surprisingly pleasant melodies produced by the ugly-looking creatures. Upgrade monsters and the environment to enhance better vocal production!


Unlike most monsters, Werdos sing actual lyrics/words. Other monsters capable of singing actual lyrics/words include the Rare Wubbox, PomPom, Congle, Brump, Maulch, Shugabush, Kayna, Furcorn, Cybop, and Blipsqueak but they don't sing entire songs and are unable to sing in a way that tells a story.

My monsters aren't muted but all that plays when I log in is the ambient music from the game. No monster sound at all! They're moving as if they're playing but there's no monster sounds! I have tried everything including redownloading the game 3 times... I thought I found a way around it by logging out each and every time but it happened again... Help please!

Complete set of quality audio effectsThis application is ad-free and provides a set of audio effects.The sound source is the microphone on your smartphone, or a piece of music stored on your sdcard.

Before a sound effect can be applied to an MP3 file, it must be "sampled" : 

a user-friendly interface allows you to extract all or part of this file, and it is on this clip (a "sample") that the selected effect is applied.The proposed effects are:- AQUARIUM: suggests the crossing of sound through a liquid with bubbles.

- CHORUS: add a frequency shifted voice to the original sound, with adjustment of the shifted frequency and the delay between the shifted voice and the original sound

- COMPRESSOR: enhances low levels and reduces high levels at a adjustable rate thereby compressing the dynamic range

- ECHO: multiple reflections of sound with delay and reflection rate adjustables

- FLANGE: acceleration or deceleration of tempo sound with depth and speed adjustables

- FUZZ: distorting effect with adjustable gain

- PHASER: Effect of periodic phase shift with adjustable modulation

- PITCH SHIFT: shifts by a constant amount all the harmonics of a sound to give the effect of nasal voice (best used with the voice rather than music) 

- PITCH STRETCH: stretches the harmonics of a sound (best used with the voice rather than music)

- RESONATOR : increases the sound level to an adjustable gain in a narrow band of frequencies thus giving a resonance effect

- REVERB : effect of room or cathedral due to the simulation of multiple reflections on the walls

- ROBOT : modulation of the original sound by a signal of adjustable frequency giving a metallic effect (best used with the voice rather than music)

- TIME STRETCH : temporally stretches a sound giving effect to speak more slowly or more quickly. time stretching does not alter the timbre (best used with the voice rather than music)

- TREMOLO : modulation of the sound level by a signal of adjustable frequency giving the effect of voice quavering

- VIBRATO : modulation of the sound pitch by a signal of adjustable frequency 

- WAH WAH : wah wah well known effect (best used with music rather than the voice)Ability to save the samples created as alarm, notification, ringtone or music


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