My 3D artwork pipeline consists of Sculpting in Autodesk Maya / Blender, taking the sculpt to substance painter, and then back into Blender to render. Another software that I have used is Zbrush.
Abstract Space (2025). Modeled in Maya, textured with substance painter, and rendered in Blender.
Works in Zbrush (2024). These works show a mixture of organic character sculpting and hard surface modeling. Works were textured in substance painter.
3D Animation Final
This environment was sculpted in Maya, then ported to substance painter, rendered in Blender. The environment is entirely original, focusing heavily on atmosphere.
Ico Windmill Study
This environment was sculpted in Maya, then ported to substance painter, rendered in Blender. I wanted to create an homage to Ico, which is one of my favorite games. I wanted texture the scene the same way the original cover art was painted in.