Way back when the game was first in development, I had not learned ProBuilder, so everything was made in Blender! This was pretty hard on me due to issues such as; UV maps, scaling, attempting to add other maps to it, and adding quick changes to it. Now that I've learned ProBuilder, making maps have gotten a lot easier for me to create and edit!
This is the current forest design. the current design was made after I watched a quick tutorial on ProBuilder. The tutorial helped a TON on making the maps found in-game. The design really changed a lot from the first design above! (The tutorial I used in-case you were wondering https://www.youtube.com/watch?v=Ps1WluiVGKk&t=147s)
The city map!
The inside was made to house all the cosmetics in-game (Except moderator-only cosmetics). The first cosmetic in the game was the Egg hat
The first cosmetic added "The Egg Hat"
The outside was made to be a little hangout! I may use it for stuff like extra maps, etc.
This map was the fourth map added to the game and is currently the newest! This maps design was heavily based on OG caves in Gorilla Tag, (A game by Lemming "AnotherAxiom")
The Low Gravity map was the third map added into the game! Being unique in the sense that it is the only map as of now with a special effect on the player. With it affecting the players gravity being set to 0, this map can be loads of fun! This map may be familiar to you if you've played the Gorilla Tag fan game, Capuchin! This is due to the fact that it was based on it!
The image to the left is fairly old due to the fact I didn't make many screenshots of it before its removal! This map contained the mirror (The old position), an obstical course, and for some reason, a Jmancurly shrine!