The negative impact of chronic, heavy multitasking might be particularly detrimental to adolescent minds. At this age, brains are busy forming important neural connections. Spreading attention so thin and constantly being distracted by different streams of information might have a serious, long-term, negative impact on how these connections form.

Moisala M, Salmela V, Hietajrvi L, et al. Media multitasking is associated with distractibility and increased prefrontal activity in adolescents and young adults. NeuroImage. 2016;134:113-121. doi:10.1016/j.neuroimage.2016.04.011


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What our brains are doing when we multitask is rapidly switching between tasks. This constant switching taxes our brain. It essentially tires it out and makes it less efficient. This particularly affects our ability to focus our attention in general, even when we are not multitasking.

The effects of multitasking are likely short-term, but there are no definitive studies to answer that question fully. One correlational study showed that individuals who are high media multitaskers have smaller brain volumes in an area of the brain known as the cingulate cortex, which is important for regulating emotions and behavior. However, it is unclear if multitasking causes permanent brain changes or if people with smaller volumes in this brain region are more likely to be drawn to multitasking.

Doing more than one task at a time, especially more than one complex task, takes a toll on productivity. Although that shouldn't surprise anyone who has talked on the phone while checking E-mail or talked on a cell phone while driving, the extent of the problem might come as a shock. Psychologists who study what happens to cognition (mental processes) when people try to perform more than one task at a time have found that the mind and brain were not designed for heavy-duty multitasking. Psychologists tend to liken the job to choreography or air-traffic control, noting that in these operations, as in others, mental overload can result in catastrophe.

Although switch costs may be relatively small, sometimes just a few tenths of a second per switch, they can add up to large amounts when people switch repeatedly back and forth between tasks. Thus, multitasking may seem efficient on the surface but may actually take more time in the end and involve more error. Meyer has said that even brief mental blocks created by shifting between tasks can cost as much as 40 percent of someone's productive time.

Understanding the hidden costs of multitasking may help people to choose strategies that boost their efficiency - above all, by avoiding multitasking, especially with complex tasks. (Throwing in a load of laundry while talking to a friend will probably work out all right.) For example, losing just a half second of time to task switching can make a life-or-death difference for a driver on a cell phone traveling at 30 MPH. During the time the driver is not totally focused on driving the car, it can travel far enough to crash into an obstacle that might otherwise have been avoided.

In computing, multitasking is the concurrent execution of multiple tasks (also known as processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals (pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted (cooperative multitasking).

Multitasking does not require parallel execution of multiple tasks at exactly the same time; instead, it allows more than one task to advance over a given period of time.[1] Even on multiprocessor computers, multitasking allows many more tasks to be run than there are CPUs.

Multitasking is a common feature of computer operating systems since at least the 1960s. It allows more efficient use of the computer hardware; when a program is waiting for some external event such as a user input or an input/output transfer with a peripheral to complete, the central processor can still be used with another program. In a time-sharing system, multiple human operators use the same processor as if it was dedicated to their use, while behind the scenes the computer is serving many users by multitasking their individual programs. In multiprogramming systems, a task runs until it must wait for an external event or until the operating system's scheduler forcibly swaps the running task out of the CPU. Real-time systems such as those designed to control industrial robots, require timely processing; a single processor might be shared between calculations of machine movement, communications, and user interface.[2]

Often multitasking operating systems include measures to change the priority of individual tasks, so that important jobs receive more processor time than those considered less significant. Depending on the operating system, a task might be as large as an entire application program, or might be made up of smaller threads that carry out portions of the overall program.

A processor intended for use with multitasking operating systems may include special hardware to securely support multiple tasks, such as memory protection, and protection rings that ensure the supervisory software cannot be damaged or subverted by user-mode program errors.

Early multitasking systems used applications that voluntarily ceded time to one another. This approach, which was eventually supported by many computer operating systems, is known today as cooperative multitasking. Although it is now rarely used in larger systems except for specific applications such as CICS or the JES2 subsystem, cooperative multitasking was once the only scheduling scheme employed by Microsoft Windows and classic Mac OS to enable multiple applications to run simultaneously. Cooperative multitasking is still used today on RISC OS systems.[6]

Preemptive multitasking allows the computer system to more reliably guarantee to each process a regular "slice" of operating time. It also allows the system to deal rapidly with important external events like incoming data, which might require the immediate attention of one or another process. Operating systems were developed to take advantage of these hardware capabilities and run multiple processes preemptively. Preemptive multitasking was implemented in the PDP-6 Monitor and Multics in 1964, in OS/360 MFT in 1967, and in Unix in 1969, and was available in some operating systems for computers as small as DEC's PDP-8; it is a core feature of all Unix-like operating systems, such as Linux, Solaris and BSD with its derivatives,[7] as well as modern versions of Windows.

At any specific time, processes can be grouped into two categories: those that are waiting for input or output (called "I/O bound"), and those that are fully utilizing the CPU ("CPU bound"). In primitive systems, the software would often "poll", or "busywait" while waiting for requested input (such as disk, keyboard or network input). During this time, the system was not performing useful work. With the advent of interrupts and preemptive multitasking, I/O bound processes could be "blocked", or put on hold, pending the arrival of the necessary data, allowing other processes to utilize the CPU. As the arrival of the requested data would generate an interrupt, blocked processes could be guaranteed a timely return to execution.[citation needed]

The earliest preemptive multitasking OS available to home users was Sinclair QDOS on the Sinclair QL, released in 1984, but it was not a big success. Commodore's Amiga, released the following year, was the first commercially successful home computer to use the technology, and its multimedia abilities make it a clear ancestor of contemporary multitasking personal computers. Microsoft made preemptive multitasking a core feature of their flagship operating system in the early 1990s when developing Windows NT 3.1 and then Windows 95. In 1988 Apple offered A/UX as a UNIX System V-based alternative to the Classic Mac OS. In 2001 Apple switched to the NeXTSTEP-influenced Mac OS X.

A similar model is used in Windows 9x and the Windows NT family, where native 32-bit applications are multitasked preemptively.[8] 64-bit editions of Windows, both for the x86-64 and Itanium architectures, no longer support legacy 16-bit applications, and thus provide preemptive multitasking for all supported applications.

Another reason for multitasking was in the design of real-time computing systems, where there are a number of possibly unrelated external activities needed to be controlled by a single processor system. In such systems a hierarchical interrupt system is coupled with process prioritization to ensure that key activities were given a greater share of available process time.[9]

As multitasking greatly improved the throughput of computers, programmers started to implement applications as sets of cooperating processes (e. g., one process gathering input data, one process processing input data, one process writing out results on disk). This, however, required some tools to allow processes to efficiently exchange data.[citation needed]

Essential to any multitasking system is to safely and effectively share access to system resources. Access to memory must be strictly managed to ensure that no process can inadvertently or deliberately read or write to memory locations outside the process's address space. This is done for the purpose of general system stability and data integrity, as well as data security. 2351a5e196

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