Muhammad Alhammad
Creative Game Director · Founder, SeaTrain Games 🌊🚂🎮
Muhammad Alhammad
Creative Game Director · Founder, SeaTrain Games 🌊🚂🎮
10 years of unrivaled creative vision—turning daring ideas into engaging play.
Roles & Skills
Creative & Direction: Game Director, Game Designer, Systems & Narrative Designer, Level Designer
Development: Gameplay Programmer (C#, Blueprints), Scripting, Prototype Tools
Art: Concept sketches, UI mock-ups, 2D & 3D asset polish
Leadership: Team management, Agile/Scrum, cross-discipline pipelines
Participated in my first game jam, Game Zanga 6 (2016) with The Final War, where I experimented with animation and LowPoly art making.
Challenged myself to create 3 games in 3 days during Game Zanga 7 in 2017, earning personal congratulations from the organizer for Impossible FUN!
"I'm really Glad you made it in the end in making 3 games in 1 Game Jam ;) Good Job"
-Danar Kayfi
Although I didn’t officially compete in the 8th Game Zanga, I volunteered to mentor participants, providing feedback and assistance to help them refine their games.
Began developing Arabic Coffee, an educational game focused on Saudi Arabian coffee culture (The first Game of its kind), during the Coffee Game Jam 2018.
Ranked 10th by writer/researcher Younès Rabii in 2021 for showcasing respect and authenticity toward Muslim culture.
Became Creative Director at Game Developers Academy (2024), where I continue to mentor and lead aspiring developers.
Led a team (for the first time) to create Sunflower Power in the final 20 hours ⏰ of قيم جام رواد الألعاب السعودية / Saudi Game Champions.
We made a game without using an actual game engine!
Guided the development of First Mill at Social Development Banks Gamethon "Challenge to boost financial literacy", securing incubation by the SDB Jada30.
I was one of two people who graduated from the Gameathon Jada30 digital game projects incubator.
Participated in a one-month University "Incubator" as the only student taking three tracks simultaneously—Game Programming, Game Design, and Game Art—earning three certificates at once. 🥇🏆
Here I'm assisting the instructor by explaining the UI/UX workflow, and how to use the e-whiteboard structure for brainstorming and project management.
I formed a team to create a unique HD2D project in Unreal Engine.
I also formed a WhatsApp community for all participants, and continue to guide them to this day.
Joined SaudiGFX Incubator in a diverse team as a Game Producer, where we tried to create Dhyiafa (Hospitality)—an innovative take on Arabic Coffee with unique gameplay and storytelling.
This was the first time I use ClickUp for Project Management as a Producer.
This is a UI Quick Time Event game mechanic I created and was drawn & aanimated by Kanzah Shahid our UI/UX Designer.
My studio, SeaTrainGames, was selected to attend the JCCME x SDA program.
I was selected to join Zero2Hero bootcamp made by QabasTech & supported by Monshaat, I formed a team called Sadu, where we are currently developing a new culture focused project.
Regularly offer free QA and design feedback at events such as Ignite the Game 2023, Leap 2025, and the monthly IGDA Level Up gatherings. 👾
Support original “OG” developers—those who paved the way for today’s community—and maintain a network of veterans and newcomers alike.
Actively mentor fellow developers at local game events and online communities, believing that collaboration and shared learning fuel the best creative outcomes.
My teammates and peers often praise my ability to keep morale high, encourage open collaboration, and foster a supportive creative environment. I believe in leading with empathy and curiosity, inspiring others to push their boundaries while staying true to a shared vision. I’m committed to helping fellow developers, promoting positivity, and nurturing an inclusive workflow that values cultural authenticity, creativity, and continuous learning.
I’m always open to discussing new projects, collaborations, and community initiatives. If you’d like more insight into my leadership or creative approach, I can provide references from team members, instructors, and fellow developers who have worked with me directly.