Ok, seen the rows and columns?

 Those are the amount of slots that are in your select screen.

 You can change them to whatever amount you want. Baring in mind that each row and column is multiplied times the number you add.

 For instance, let's say you initially have 10 rows and 2 columns, this makes 10x2=20, so you have 20 slots in total. 

This is the position of your selection boxes, so when you are happy with the amount of slots , you must center it to the screen.

 Use the pos to do that.

 The first number is the Horizontal position, and the second number is the vertical position.

 Baring in mind that 0,0 is smack bang in the middle of the screen, but 0,0 it is not in the center of the slots.

 The position is counted from slot one, on the far Top,Left.

 you must take it from that position and adjust accordingly.

 Look at the example as reference.


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Some screen-packs will decrease the size of the slots/cells too much if you add too many, you can play around with the size a bit, but sometimes it will not make a difference, even if you increase the size of the cells.

You may want to leave your select.def blank, because you will be starting up mugen a lot of times to see if you are happy with the select layout, and Mugen opens a lot quicker if there are no characters to load.

One more important thing. If you find the slots cover the character's portrait preview in the select screen, then just put an X on the select.def, so no character goes over the portrait.

That's all I can do for you... the rest is up to you.

 It takes quite a few attempts to get this right, but this is the easiest, quickest way to do it.

 Unless you download a Screenpack with more slots.

If you don't have a screen pack, you need to find the right system.def file. Mugen comes with 2 system notepads, one with about 20 slots and one with a bit more, usually called Big. You may be modifying the inactive system file. Make sure you're editing the right one. Also if you have mugen 1.00 instead of winmugen, you'll need to go to Mugen 1.00 folder, then system.def.

I need help so How do you change the arcade screen size so you can see all of your characters. I am working on a mugen smash brothers and I when I was adding certain characters some of them were off screen. Can you please help me?

I am running mugem1.1 and the fix you explained does not work. I was able to add extra slots a year or so but it does not work anymore no matter what I do. It isn't a case of me not seeing the slots, the extra slots simply don't show up at all no matter what I do.

I just have found in MUGEN Database the BrokenMUGEN screenpack wich features 4 motifs: 48 slots, 120 slots, 312 slots and finally 882 slots. However an editor known as Juaniquillo expanded the number of slots to 9080 slots! So I just decided give it a try but the Juaniquillo's edit breaks the other 4 original motifs select screens. So, I just made an arragment of files in order to be able to use all the motifs and merged the files with MUGEN 1.1 Here are some snapshots:

Juaniquillo's edit 9080 slots. Note that the select screen looks different of the previous motifs. The reason is that Juaniquillo took as a basis the UM2C select screen (Ultimate MotherFucker MUGEN Compilation, screenpack by HLoader by the way) and insert it to BrokenMUGEN.

I already watched some tutorials on YT about adding slots, but these mostly apply to the base Mugen screenpack. As you can see, I've already installed a screenpack and am trying to work off that. This screenpack already comes with white cells, but I have no idea how to manipulate their size or position to fit my roster, might end up just going with another screenpack.

So I am finally pretty satisfied with my non-JUS MUGEN I have been adding to for the past couple of years. I did not like matching up JUS characters with normal ones so I finally decided to make a JUS only MUGEN accompanied by an epic screenpack. I seem to have an addiction to adding characters, so I made this one 1500 slots. Unfortunately MUGEN Archive limits me but I have been finding some JUS characters elsewhere.

When Slot Machine is struck, the reels will spin and form on three specific icons which will summon various Mega Man characters or instantly decide the outcome of the battle. It will die if all 3 slots hit the 7 icon, in Megaman style. Strangely, if it lands on Mario, Mario dive-bombs the opponent with Shao Kahn's voice. It also can do a SGS if it lands on Toadman. After its first loss, the Slot Machine will keep selecting only Peppy making it impossible to continue.

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