Reflections on my experiences with games and gaming, beginning with my earliest recollections as a child at my grandmother's in-home daycare and ending with my experiences of games as a bonding activity with my family,
Observation of an elementary school student playing a new game.
Games can help students practice persistence and risk-taking becaue they encourage failure as part of the learning process. They encourage resilience and persistence and can be used to support self-directed, informal learning. Games can provide students with an intrinsic motivation for learning and foster problem solving.
The reading discussion that I facilitated focused on the benefits of gaming and gamification and provided useful recommendations for implementation.
Sidequests is where I recorded my thoughts and experiences in the Games and Game Design class, including the weekly exploration of games.
Gamifying Online Safety is a plan for helping seniors in a retirement community in understanding how to avoid phishing and other scams.
Internet Famous is a fun, competitive game that teaches media literacy through experience.
In addition to designing a game board based on a smart phone screen, I used Tinkercad and Blender to create 3-D printed game pieces.