Welcome to the summer of the apocalypse. One 12-year-old boy leads the charge against the forces of evil as he tries to stop the Four Horsemen from taking over the world in the start to a wildly funny and addictive fantasy series about accepting yourself and finding your inner hero.
Alex is more used to being left behind than leading the way, but now he's the only one who can save his sister—and the world. That is, if he can unlock his new powers and see himself as the hero he is.
Audience: All
In the wake of her father’s sudden death, Marjan is trying to hold it all together. Then, one day, she realizes her father was no ordinary veterinarian: he traveled the world to care for magical creatures. And now that he’s gone, she must take his place.
The deeper Marjan gets into treating these animals, the closer she comes to finding who killed her father—and to a shocking truth that will reawaken her sense of wonder and put humans and beasts in the gravest of danger.
Audience: All
Ziggy has ANXIETY. Partly this is because of the way his mind works and partly it's because his mother disappeared when he was very young, making her one of many Native women who've gone mysteriously missing. Ziggy and his sister, Moon, want answers.
Once Ziggy gets it in his head that clues to his mother's disappearance may be found in a nearby cave, there's no stopping him from going there. Along with Moon, Alice, and his best friend, Corso, he sets out on a mind-bending adventure where he'll discover his story is tied to all the stories of the Cherokees that have come before him.
Audience: All
Eat. Dance. Fight.
This is the life of the girls who compete in the Isle’s elite, all-female fighting sport of Bowing. But it isn’t really Dirt’s life anymore. At sixteen, she has retired from competition. Instead, she spends her days coaching the younger sisters of the Mud Fam and dreading her fast-approaching birthday, when she’ll have to leave her sisters to fulfill whatever destiny the Gods choose for her.
Dirt’s sisters are coming along nicely, and the Mud Fam is sure to win the upcoming South God Bow tournament, which is the tiny Fam needs the new recruits that come with victory. Then an attack from a powerful rival leaves the Mud without their top Bower, and Dirt is the only one who can compete in the tournament. But Dirt is old, out of shape, and afraid. She has never wanted to be a leader. Victory seems impossible—yet defeat would mean the end of her beloved Fam. And no way is Dirt going to let that happen.
Audience: All
Sixteen-year-old Joan Sands is a gifted craftswoman who creates and upkeeps the stage blades for William Shakespeare’s acting company, The King’s Men. Joan’s skill with her blades comes from a magical ability to control metal—an ability gifted by her Head Orisha, Ogun. Because her whole family is Orisha-blessed, the Sands family have always kept tabs on the Fae presence in London.
After Joan wounds a powerful Fae and saves the son of a cruel lord, she is drawn into political intrigue in the human and Fae worlds.
Audience: All
On Mar León-de la Rosa's 16th birthday, el Diablo comes calling. Mar is a transmasculine nonbinary teen pirate hiding a magical ability to manipulate fire and ice. But their magic isn't enough to reverse a wicked bargain made by their father and now el Diablo has come to collect his payment: the soul of Mar's father and the entire crew of their ship.
When Mar is miraculously rescued by the sole remaining pirate crew in the Caribbean, el Diablo returns to give them a choice: give up your soul to save your father by the Harvest Moon or never see him again. The task is impossible--Mar refuses to make a bargain and there's no way their magic is any match for el Diablo. Then, Mar finds the most unlikely allies: Bas, an infuriatingly arrogant and handsome pirate -- and the captain's son; and Dami, a genderfluid demonio whose motives are never quite clear. For the first time in their life, Mar may have the courage to use their magic. It could be their only redemption -- or it could mean certain death.
Audience: All/Older
Nhika is a bloodcarver. A cold-hearted, ruthless being who can alter human biology with just a touch. In the industrial city of Theumas, she is seen not as a healer, but a monster that kills for pleasure.
When Nhika is caught using her bloodcarving abilities during a sham medical appointment, she's captured by underground thugs and sold to an aristocratic family to heal the last witness of their father’s murder.
Audience: All/Older