| Documentation & Support
| Documentation & Support
Introduction:
Welcome to the MR POLY Documentation Hub. This guide provides instructions, tips, and best practices for all MR POLY Unity assets. It covers asset structure, recommended workflows, supported render pipelines, and troubleshooting to help you integrate our assets efficiently into your projects.
Each MR POLY asset follows a consistent folder organization for clarity and ease of use:
Materials – Ready-to-use materials for all supported pipelines (HDRP, URP, Built-in).
Textures – PBR textures, maps, and atlases used by materials.
Prefabs – Preconfigured objects and modular elements for quick scene setup.
Models – 3D models (.fbx/.obj) used in prefabs and scenes.
Scenes – Example or template scenes demonstrating the assets in use.
Shaders (optional) – Custom shaders organized per pipeline.
Settings (optional) – Scriptable objects, lighting presets, or other configuration files.
Pipeline-specific folders:
HDRP/
URP/
Builtin/
Each pipeline folder contains versions of Materials, Prefabs, Scenes, Shaders, Settings optimized for that pipeline. When importing an asset, choose the folder matching your project's render pipeline.
Import the package into your Unity project.
Navigate to the folder matching your render pipeline (HDRP, URP, or Built-in).
Drag and drop prefabs or models into your hierarchy.
Apply materials from the corresponding pipeline folder to ensure correct shaders and lighting.
Use prefabs for fast and organized scene setup.
Combine modular pieces to create custom layouts efficiently.
Check your project’s render pipeline and use matching materials, shaders, and settings.
For performance:
Use LODs for distant objects
Bake static lighting for interiors
Avoid unnecessary real-time lights on static objects
Remove or bake unnecessary reflection probes
Use Prefab Variants to quickly customize modular elements.
Keep your project hierarchy clean by grouping objects logically.
Assign textures and materials carefully if customizing assets to maintain pipeline compatibility.
Use the pipeline-specific Settings folders to ensure correct lighting and rendering behavior.
Q: Materials appear pink or broken.
A: Make sure you are using the materials from the folder corresponding to your render pipeline (HDRP, URP, Built-in).
Q: Scenes don’t look like the previews.
A: Preview scenes may include additional post-processing, lighting, or camera setups. Use the included Settings or adjust your project accordingly.
Q: Can I mix assets from different pipelines?
A: It’s not recommended. Always use assets from the folder matching your project pipeline to avoid shader or lighting issues.
Q: How do I update an asset without breaking my scene?
A: Backup your project, then import the new package. Reassign prefabs or settings if necessary.
If you need assistance:
Join our community: https://discord.gg/wfZeU5bzTf
Email support: MrPolyStudio@gmail.com