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Mr Cooper computing
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HTML REFERENCE
ACTIVITIES
ARDUINO
CODE 1
1 - all about me collage
2 - Conversation time!
3 - making shapes
4 - making shapes 2
5 - SKETCHY
6 - SKETCHY B
CODE 2
1 - Musical reactions
2 - code code
3 - SKETCHY
4 - FLAGTASTIC
5 - PLATFORM
6 - MARS - sequencing
7 - CASTLE
CODE 3
LISTING
CODE 4
welcome back
MICROBIT
WEBCODING
PROJECT 1
PROJECT 2a
PROJECT 2b
FREESTYLE
CODE HACKING
1 - background colours
2 - background image
3 - animations
4 - BORDER
CODE HACKING 2
WEBCODING 2
INTRO FREESTYLE
code.org intro
ELEMENTS
JS INTRO
WEBCODING 3
L1 - DOM
L2 - DOM IMG
MEDIA INTERLUDE
EOT FUN TASKS
ARTIST
BLOCK COURSE
1
2
3
4 - FLY AWAY
QUIZ DEMO
QUIZ DEMO 2
KS4 Programming
SEQUENCING AND DATA TYPES
Theme park
Holiday trip
Corner shop
Lightning distance calculator
STRINGS
exercises
Space message translator
Username generator
ITERATION
COUNTER CONTROLLED
Counter controlled iteration
OCT 2024 QP22 Q3
ITERATION AND LIST PROJECT
CONDITION CONTROLLED
Error checking
SORTING ALGORITHMS
bubble sort
SEARCHING ALGORITHMS
LINEAR SEARCH
binary search
FILEHANDLING
ARRAYS
1D LISTS
Planets
Planets II
Newcars
2D lISTS
GCSE GRADE TRACKER
GCSE CHALLENGES
ADVENTURE CODING
L1 - INTRO
L2 - SOUNDS GOOD ?
AI challenge
L4 - flying high
L5 - Design time
L6 - Cookie clicker
PLATFORMER
Random Racing
Virtual pet
internet safety
PYTHON TURTLE
STUFF
Mr Cooper computing
Home
HTML REFERENCE
ACTIVITIES
ARDUINO
CODE 1
1 - all about me collage
2 - Conversation time!
3 - making shapes
4 - making shapes 2
5 - SKETCHY
6 - SKETCHY B
CODE 2
1 - Musical reactions
2 - code code
3 - SKETCHY
4 - FLAGTASTIC
5 - PLATFORM
6 - MARS - sequencing
7 - CASTLE
CODE 3
LISTING
CODE 4
welcome back
MICROBIT
WEBCODING
PROJECT 1
PROJECT 2a
PROJECT 2b
FREESTYLE
CODE HACKING
1 - background colours
2 - background image
3 - animations
4 - BORDER
CODE HACKING 2
WEBCODING 2
INTRO FREESTYLE
code.org intro
ELEMENTS
JS INTRO
WEBCODING 3
L1 - DOM
L2 - DOM IMG
MEDIA INTERLUDE
EOT FUN TASKS
ARTIST
BLOCK COURSE
1
2
3
4 - FLY AWAY
QUIZ DEMO
QUIZ DEMO 2
KS4 Programming
SEQUENCING AND DATA TYPES
Theme park
Holiday trip
Corner shop
Lightning distance calculator
STRINGS
exercises
Space message translator
Username generator
ITERATION
COUNTER CONTROLLED
Counter controlled iteration
OCT 2024 QP22 Q3
ITERATION AND LIST PROJECT
CONDITION CONTROLLED
Error checking
SORTING ALGORITHMS
bubble sort
SEARCHING ALGORITHMS
LINEAR SEARCH
binary search
FILEHANDLING
ARRAYS
1D LISTS
Planets
Planets II
Newcars
2D lISTS
GCSE GRADE TRACKER
GCSE CHALLENGES
ADVENTURE CODING
L1 - INTRO
L2 - SOUNDS GOOD ?
AI challenge
L4 - flying high
L5 - Design time
L6 - Cookie clicker
PLATFORMER
Random Racing
Virtual pet
internet safety
PYTHON TURTLE
STUFF
More
Home
HTML REFERENCE
ACTIVITIES
ARDUINO
CODE 1
1 - all about me collage
2 - Conversation time!
3 - making shapes
4 - making shapes 2
5 - SKETCHY
6 - SKETCHY B
CODE 2
1 - Musical reactions
2 - code code
3 - SKETCHY
4 - FLAGTASTIC
5 - PLATFORM
6 - MARS - sequencing
7 - CASTLE
CODE 3
LISTING
CODE 4
welcome back
MICROBIT
WEBCODING
PROJECT 1
PROJECT 2a
PROJECT 2b
FREESTYLE
CODE HACKING
1 - background colours
2 - background image
3 - animations
4 - BORDER
CODE HACKING 2
WEBCODING 2
INTRO FREESTYLE
code.org intro
ELEMENTS
JS INTRO
WEBCODING 3
L1 - DOM
L2 - DOM IMG
MEDIA INTERLUDE
EOT FUN TASKS
ARTIST
BLOCK COURSE
1
2
3
4 - FLY AWAY
QUIZ DEMO
QUIZ DEMO 2
KS4 Programming
SEQUENCING AND DATA TYPES
Theme park
Holiday trip
Corner shop
Lightning distance calculator
STRINGS
exercises
Space message translator
Username generator
ITERATION
COUNTER CONTROLLED
Counter controlled iteration
OCT 2024 QP22 Q3
ITERATION AND LIST PROJECT
CONDITION CONTROLLED
Error checking
SORTING ALGORITHMS
bubble sort
SEARCHING ALGORITHMS
LINEAR SEARCH
binary search
FILEHANDLING
ARRAYS
1D LISTS
Planets
Planets II
Newcars
2D lISTS
GCSE GRADE TRACKER
GCSE CHALLENGES
ADVENTURE CODING
L1 - INTRO
L2 - SOUNDS GOOD ?
AI challenge
L4 - flying high
L5 - Design time
L6 - Cookie clicker
PLATFORMER
Random Racing
Virtual pet
internet safety
PYTHON TURTLE
STUFF
1D LISTS
Arrays and lists | Oak National Academy
In this lesson, we will be introduced to the data structures: arrays and lists. We will then define them and explain the differences between the two. We will then focus on lists in Python. We will use lists to create a 'Simon says...' game, which randomly selects instructions from a list of items.
List methods | Oak National Academy
In this lesson, we will explore some common list methods through the creation of a program that populates a deck of cards. We will also learn how lists can be returned from a function.
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