Moto Rush GT is an Arcade-Style Racing game where players play a motorcyclist weaving in and out of traffic to race to the end of the stage, with steering controls done using the motion controls in the Switch's controller.

This will prove to be important, as one of the goals players are often tasked with requires them to get into as many near-miss situations as possible during a run. It can be pretty thrilling to weave through oncoming traffic in the wrong lane as it rushes by you.


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tl;dr - Moto Rush GT is a fast-paced Arcade Racing game that has players tilting their controller to steer their motorcycle through traffic at high speeds. The motion controls actually work very well, and the fast pace of the game can be really thrilling, but that thrill dies down as the repetitive nature of the game sets in. As a result, this is a fun distraction, but not one you'll likely play for long.

It would appear that I'm one of those 'suckers' that bought the Labo Toy Con 1 pack when it first came out... along with the other three sets. Nowadays there are some big sales on every one of the Toy Con boxes released so far. To make matters worse, each Toy Con (with exception to the VR package) appears to only work with the game it came with. Mind you, I have yet to look into the potential of the Labo Garage, but I suspect my attempts at making my own game will lead to frustration and computer bugs, followed by a broken Switch. Only Nintendo has made attempts to re-use its motorcycle and cartwheel Toy Cons in Mario Kart 8 Deluxe.

 

 ... or so it seemed.

 

 There appears to be at least one third-party game that makes use of the motorcycle Toy Con: Moto Rush GT. A game that attempts to make a realistic motorcycle simulator on highway traffic complete with weather variations and some light stunts... with additional controls via Toy Con! Given that this game makes use of my dusty over-priced cardboard accessory and that the game was marked down in price to get some attention in the over-crowded eShop, I figured I give it a try and attempt to alleviate my "buyer's remorse" to a small extent.

 

 To review this game, I'll be looking at four components from what I deem to be the least important to the most important: graphics, music and sound, story- ...oh, wait! Based on what I've played so far, there isn't really a story in the game. Seriously! It's meant to be a motorcycle simulator; as in it's just you and the virtual road. So instead of reviewing story, I'll change it to control handling instead; how well the interface behaves compared to the real thing, which includes use of the motorcycle Toy Con. The last category will be gameplay. I should note that I'm currently stuck on level 68 out of 100 levels, but I feel my experience with the game should provide a fairly thorough review. The first three categories will be marked out of 5 point each while gameplay will be marked out of 10 points. Why? Because if a game isn't fun to play, what's the point??

 

 Graphics:

 Given this game is supposed to be current generation, the graphics are not terribly mind-blowing, even for the Switch. For those who are obsessed with 60fps rates and 1080p to 4K picture... it's a decent 60fps. You'll need to look elsewhere for a game where you can see the smoothness of the asphalt or your reflection on a shiny Camaro you're passing by at high speed. For a game that's supposed to be a simulator, it looks a little too much like a typical video game.

 

 There's some variety of vehicles to see as you're trailing down the highway, but the variety blends into sameness pretty quickly. There are more car types than truck types, and a surprising absence of other bikes! The one saving grace is the level variety. It's just background for the most part, but some effort was made to make it feel like a real highway. Once again, however, it suffers from lack of variety. Four environments (city, forest, desert, and main highway) with different weather (day, rain/snow, night) does get a little old after a few dozen races, but it is probably the coolest part regarding its graphics.

 

 Graphics Summary:

 It's still a shame that more time wasn't taken to amp up the look given that it's supposed to be a motorcycle simulator, but I have seen worse (I'm looking at you Motorcycle Mechanic Simulator!). The graphics are decent.

 

 Graphics 3/5

 

 Music and Sound:

 While the game may not look the best, it does get the sounds right. I have yet to collect every bike model from the game, but the ones I do have sound like the real deal. The scooters sound wimpy while the real bikes have a nice low purr. The impact sound effect for a crash is painful (in a good way), and it's a sound I hear often! The occasional tire screech from a ramp jump landing or a 'light' bump off a car gives it a bit more realism than its graphics. Once more, however, the traffic sounds are pretty limited: all honks sound the same whether you're driving a scooter or a proper motorcycle. At the very least, it makes you feel immersed into the game.

 

 The music is one of its best selling points. There's about a dozen songs to choose from with a wide range of genres; from easy-going cruising music to hard rock to big bass techno. Once again, this game is plagued with lack of variation even in the music department; but the songs are nice to listen to while playing the game. I just wish there was a simpler way to change the music. Changing the song involves pausing the game and going through the songs one at a time to the one you want. There are plenty of buttons on the Joy Con to spare for 'changing the station' on the fly, but they didn't implement such a shortcut that would've made it more accessible and enjoyable.

 

 Music and Sound Summary:

 It would seem lack of variety is the theme of this game in the looks and sound department, but the sound effects and songs do make this game more enjoyable. Sound effects are spot on, and the soundtrack is great to listen to while playing the game. A shortcut button to 'tune your radio' would have been a nice feature, but every song in the game is great.

 

 Music and Sound 4/5

 

 Story- um, Control Handling:

 So far, graphics don't seem to be the quality that makes you feel immensed into the virtual road, whereas the sounds accomplish immersion a little more effectively with the right sound effects. So it comes down to the interface of the game...

 

 ...which actually has a variety of options this time around! There's the video game interface, with the left stick that turns the vehicle, A/L for accelerate, B/R for brake, X for wheelie stunt, and even Y for your horn... which is just for fun; the motion control interface where turning involves tilting your Joy Cons and the buttons mapped as the previous set-up; and the Toy Con interface, where you can rev your bike into gear by turning your wrist and pop a wheelie by lifting your cardboard cut-out like you were riding a real bike!

 

 In regards to levels of immersion, it depends on which control scheme is chosen. The video game interface is the least immersive for the obvious reason that everything is represented by buttons instead of motions. It would be technically the most precise, but I personally find this control scheme to be my least favorite.

 

 The motion control interface is the scheme I started using for this game, and all I have to say about it is... wow! The steering is incredibly responsive and accurate! It FEELS like driving the real thing somehow! Perhaps it's not as precise as the previous control interface, but it feels FAR more thrilling to just miss an oncoming car at the last micro-second with the quickest tilt!

 

 Which leaves us to the final interface: the motorcycle Toy Con! If the previous control scheme feels so real, surely this last control scheme will put it to shame! When it comes to driving... it feels even MORE real to rev the bike up to speed than pressing a simple button! It feels like a real wheelie when I lift the handlebars than simply pressing the X button! It's BY FAR the most immersive control scheme of the three... as long as you're using a big TV screen and not the Switch screen. As realistic as the controls feel to a real motorcycle, the smaller screen takes away a LOT of the immersion factor! The Switch screen just can't measure up (quite literally) to a 48" HDTV. Another annoying factor regarding the Toy Con is menu navigation; it feels a little backwards getting to where you want to go than with the other control schemes.

 

 Story- sorry... Control Handling Summary:

 Graphics is a distant third, sound is a decent but low second, while control handling for the motion control and Toy Con is the top factor for game immersion! If motion controls are not your jam, there are options available for every kind of gamer. But if you're looking for immersion, the Toy Con is definitely the one to use... if you don't mind fighting your way through the menu screen from time to time.

 

 Control Handling 4/5

 

 Gameplay:

 So graphics are 'meh', sound and music are 'good', and controls are 'wow'! It's great to use the motorcycle Toy Con once again on a different game. However, it'll count for naught if the game is not fun to play (like Mario Kart Tour!). Is it a fun game to play?

 

 And the short answer is... yeah.

 

 ...5/10.

 

 Alright. For those who want more detail, this game isn't the next Road Rash... you know? ...Road Rash?? The motorcycle racing game where you beat your rivals with a chain at high speeds?? Big game on many systems in the early to mid-90s?? 32-bit consoles??? ...man, when did I get old?

 

 Anyway, that was off topic, but there's a point. It's not the great groundbreaking motorcycle game that everyone needs to get, but it's still fun to play. Driving down the highway with other cars feels pretty real even after a few dozen times. Weaving around realistic traffic behaviour can be quite thrilling. Each car goes at its own pace that makes you second guess if you can fit in between those two trucks ahead. Gridlocks occur when a laneway gets closed up, leaving you frantically looking for an open gap in the road! Revving up on the opposite lane while cars flash their lights at you in warning feels pretty hectic when you're trying to get that last meter of distance to meet your objective! It's mostly quick reflexes that are involved in this game, but if you let your mind get immersed into it, it feels like a fun (but incredibly dangerous) road trip!

 

 A Career Mode is the meat-and-potatoes of this game and there's quite a bit to do in there. Each level has an objective to meet; which can vary from driving a set distance within a time limit, popping a wheelie for a certain amount of accumulated seconds, passing cars as close as possible a number of times, chasing a ghost biker, driving on the lane of opposing traffic, etc. Just when I thought I saw all of the varieties after 30 levels, it throws another one or two more different objectives!

 

 Completing Career Mode levels help unlock levels and conditions for free play as well as help the player earn coins to purchase faster bikes and upgrades, which become necessary to complete the higher levels. Fortunately, the Career levels give you a hefty sum for completing the objectives... at least the first time through. Once you've beaten that level, the reward coin for that level drops to a staggering 10% of its original value! If you need more coins for a faster bike to beat a certain level, it'll take quite a bit of grinding to get your required sum. Getting more coins can be earned in each level by maintaining a high speed as well as passing close to cars or performing wheelies or even driving on the opposite side (if that particular level has two-way traffic, of course).

 

 And it's the grinding aspect of this game where it starts to lose points. Beating levels the first time through does build up your income significantly, but it does come to a head. Eventually, you won't have enough cash to get your next bike to beat the next level... which means replaying some of the old levels several times! At the time of writing this review, my next bike will cost me 100k coins. My current savings: 50k coins! And remember: beating the same levels again earn only 10% of the original prize money! Which means adding in all the stunts during that level becomes a necessity in order to earn more coins! The races can eventually out-stay their welcome.

 

 As for the other modes of play, they're incredibly bare-boned add-ons. Arcade is an endless race until you crash, while Time Trial let's you drive within a short time limit with more than one crash allowed. Each of these modes allow you to choose your choice of scenery (if unlocked via Career Mode), traffic density, inclusion or exclusion of obstacles, and day/night/rain cycles. One-way and two-way traffic can also be chosen IF you've unlocked them via Career Mode.

 

 These modes also allow you to earn coins and skill levels during your driving, but they pale in comparison to your earnings in Career Mode, even after you've beaten them the first time! These modes are also not as interesting, even with the degree of control it gives you. Career Mode at least gives you some objectives and gives you more coins at the same time. The other two modes simply don't measure up or make the fun factor any more fun.

 

 Gameplay Summary:

 This game is pretty fun for a motorcycle simulator. It's a pity that all of the fun occurs in only one of the three modes available. Career Mode is the way to play this game: it's pretty exciting to complete the listed objectives and to earn some coins to get a faster bike! It's a smooth experience for a while, but bumps show up when the coins start running dry. So no: this game isn't the next Road Rash, but it's a fairly decent motorcycle game.

 

 Gameplay 5/10

 

 Overall score: 3 + 4 + 4 + 5 = 16/25

 

 There you have it: Moto Rush GT is a decent motorcycle simulator that just happens to make use of the motorcycle Toy Con to full effect. Does the game alleviate my buyer's remorse for my expensive cardboard accessory? ...not really. Is the game more fun with the Toy Con? Yep! Would I have paid full price for the game? Not likely. At this time of writing, it's been marked down to 10% of it's original value, which is what got my attention in the first place. I may have buyer's remorse for the Toy Con, but I can't say the same thing regarding Moto Rush GT. I'm definitely getting my money's worth out of this game, and I'm still planning to play through to the end... if I can collect enough coins to reach the end! If you're one of those guys hoping to make use of your Toy Cons outside of the Labo franchise, this game could scratch that itch.

 

 ...unless you're able to make a better simulator via Labo Garage. Perhaps I'll open that Pandora's Box one day. Until then, I'll just enjoy the virtual road presented to me.

 

 Work hard! Play harder!! e24fc04721

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