Motion
Duel
Screenshots
Demo
Goals and Motivations
Immersive Experience: Create an interaction game that provides players with a highly immersive and captivating experience, allowing them to feel completely transported to another world.
Engaging Gameplay: Design gameplay mechanics that leverage the unique capabilities of MR, offering players an interactive and engaging experience that goes beyond traditional gaming.
Innovative Interaction: Explore innovative ways for players to interact with the virtual environment, focusing on intuitive controls and realistic interactions to enhance the sense of presence in the game.
Technologies
Mediapipe is a library that could track your full body motion with a single camera. In out project, we focus on tracking the players' upper body especially the hands and arms motion. Pose Landmark Detection could be utilized in the case where the attentation will be attributed to the special landmark of hands and arms of players. The tracked information would be compared to the location of gems on the screen which could give the players an immersive experience.
We relied much on Blender for modeling of the gems. The gems are inspired from the game: Hades. URP shaders are utilized to give the glowing visual effect for the gems to make it just like blessed by the gods. Particle systems and VFX effects are contributed to generate speical effects such as snow and leaves falling effect for particular gems.
Challenges
Achieving accurate and reliable motion tracking is critical. Ensuring that the motion detector can precisely capture the player's movements in real-time without lag or inaccuracies is a key challenge.
Users may have different physical characteristics and play environments. Designing a calibration process that adapts to individual users and accounts for various play spaces is essential for an optimal gaming experience.
Minimizing the latency between the player's physical movement and the in-game response is crucial for maintaining immersion. High latency can lead to a disconnect between the player's actions and the game's reaction.
As with any unique control scheme, gathering extensive feedback from players during the testing phase is vital. Identifying and addressing any issues related to motion control through playtesting can significantly improve the overall experience.
Related Works
The Game: Ring Fit Adventure. URL: https://www.nintendo.se/nintendo-switch-familjen/spel/ring-fit-adventure.
The Game: Hades. URL: https://www.supergiantgames.com/games/hades/
The Game: Wii tennis. URL: https://wiisports.fandom.com/wiki/Tennis_(sport)
Check Out ValoArena’s Full-Body Mixed Reality Games. URL: https://vrscout.com/news/check-out-valoarenas-full-body-mixed-reality-games/
Github Repository
Last Edited Jan 15, 2024