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We compare products from their published specs and features; the verdicts below are our independent editorial opinions.
Updated: 2026-09-24 · 7 min read · Independent comparison
• Motast Earbuds — biggest strength: a genuinely packed touch-control feature set (tap once for play/pause, tap twice on the right for volume up, triple-tap for Siri) plus a charging case that adds up to 140 hours of total playback.
• Motast Earbuds — biggest trade-off: it's true wireless, so it depends on Bluetooth 5.1/5.3 pairing and battery management, and the touch surface takes practice before taps stop misfiring.
• HyperX Cloud Earbuds II — biggest strength: a plug-and-play 3.5mm connection with 14mm dynamic drivers, four ear tip sizes and a flat, tangle-resistant cable with a 90° low-profile plug.
• HyperX Cloud Earbuds II — biggest trade-off: no touch controls and no battery of its own — it's wired, so there's nothing to tap and nothing to charge, but also nothing to use wirelessly.
• Who each pick is for: Motast Earbuds for commuters, runners and anyone who wants touch control headphones without a cable; HyperX Cloud Earbuds II for handheld and PC gamers who want a stable wired connection and a mic for voice chat.
The Motast I09 is built around one idea: you should never have to reach for your phone. The touch panel on each earbud covers a lot of ground — tap once on either side to play or pause and to answer or end a call, hold the left earbud for a second to go back a track, press the right for a second to skip forward, double-tap the right to raise volume, double-tap the left to lower it, and triple-tap either side to wake your voice assistant. Long-press rejects a call. That's a full control suite living on the earbud surface, and it's the reason this model makes sense for anyone who hates pulling a phone out mid-run.
Who should skip it? If you want a wired connection with zero pairing, or if you're a console or handheld gamer who needs a 3.5mm plug, this isn't the tool. The touch surface also rewards patience — the same panel handles single, double, triple and long presses, so there's a learning curve before your taps land where you intend.
HyperX Cloud Earbuds II: Who It's For
The Cloud Earbuds II takes the opposite approach. It's a wired in-ear headset with a 3.5mm plug, and HyperX has clearly spent its effort on the things that annoy people about wired earbuds. The cable ends in a flat, low-profile 90° plug that resists tangling and sits flush against a handheld — useful when you're holding a Switch or a Steam Deck and don't want a straight plug jabbing your palm. Connectivity covers PC, Steam Deck, Nintendo Switch and any mobile device with a 3.5mm jack.
Sound hardware is the selling point here: 14mm dynamic drivers, 65 ohm impedance, 105 dB sensitivity and a 20Hz–20kHz frequency range. The 65 ohm impedance is worth noting — it's a higher load than typical budget earbuds, so it pairs best with devices that have a decent output stage, which gaming handhelds and laptops generally do. HyperX also ships four ear tip sizes, from large down to extra small, so fit isn't a lottery.
Controls are deliberately minimal. There's a built-in microphone for calls and squad chat, and a multi-function button on the cable for answering calls or controlling media on supported devices. That's it. No touch panel, no ANC (noise control is listed as none), no battery — the "battery average life" field reflects that it simply doesn't need one. A hard-shell carrying case is included, which matters more for a wired set since the cable and tips are the fragile parts. Skip this one if you want wireless freedom or touch gestures.
Side-by-Side: Which Should You Choose?
• Best for touch control headphones → Motast Earbuds. Play/pause, track skip, volume up/down, call answer/end/reject and voice assistant all live on the earbud.
• Best for total listening time → Motast Earbuds. 6 hours per charge plus roughly 140 hours from the case, with a 1.5-hour USB-C recharge.
• Best for gaming handhelds and PC → HyperX Cloud Earbuds II. The 3.5mm connection works with Switch, Steam Deck and PC with no pairing or latency to think about.
• Best for cable ergonomics → HyperX Cloud Earbuds II. The flat, tangle-resistant cable and low-profile 90° plug are designed around handheld use.
• Best for fit options → HyperX Cloud Earbuds II. Four ear tip sizes (large to extra small) versus the single rounded tip design on the Motast.
• Best for voice chat on a wired setup → HyperX Cloud Earbuds II. The built-in mic plus a physical multi-function button.
• Best for commuting and workouts without a cable → Motast Earbuds. Bluetooth range is quoted at 15 meters, so you can leave the phone down and keep moving.
In my opinion, the Motast Earbuds are the better buy for most people, because touch control headphones only earn their keep when the gestures actually replace your phone — and here they do, across calls, volume, tracks and voice assistant, backed by roughly 140 hours of case-assisted playback and IP7 protection. I'd point gamers and handheld players to the HyperX Cloud Earbuds II instead: the 14mm drivers, four tip sizes and angled 3.5mm plug are built for that job, but its control scheme is a single cable button, not a touch surface. Decide by one question — do you want to tap your earbud, or plug in and forget it?
how to disable touch controls on headphones
You generally can't disable touch controls from the earbud itself — the tap zones are wired into the firmware. On the Motast I09 the touch panel is the only control method, so turning it off would leave you managing playback from your phone. If accidental taps are the problem, some phones let you restrict media button behavior in Bluetooth settings.
what is touch control on headphones
It's a capacitive surface on the earbud that reads taps, double taps, triple taps and long presses as commands. On the Motast I09, one tap plays or pauses and answers calls, a long press rejects a call or changes track, two taps on the right raises volume, and three taps on either side opens the voice assistant.
why are my headphones controlling my phone
Bluetooth audio devices send media and call commands to the connected phone by design, so tapping your earbud triggers playback or answers calls on the handset. If a single tap is doing something unexpected, it's usually a mistimed gesture — the Motast panel distinguishes single, double and triple taps, so slow down and separate your taps.
how to disable touch controls sony headphones
This is brand-specific and doesn't apply to either earbud here — Sony uses its own companion app for that. In this comparison, the Motast I09 has no companion app and its touch controls stay active, while the HyperX Cloud Earbuds II sidesteps the issue entirely with a single physical multi-function button.
One last practical note: both of these are sold at different times and from different sellers, so check the current price on Amazon before you commit — the button on this page takes you straight there.
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See also: Yeabomy Clip vs USBERG Sports Earbuds IPX7: Touch Control, TOZO Hybrid Active Noise vs jaddsa Earbuds: Touch Control, HyperX Cloud Stinger vs RIG 700HD: Durable Long Lasting