islamic game: ludo king
How did you recruit users for your closed test? For example, did you ask friends and family, or use a paid testing provider?
How easy was it to recruit testers for your game?
Describe the engagement you received from testers during your closed test
Include whether or not testers utilized all of the features in your game, and whether tester usage was consistent with how you would expect a real user to play your game. If not, describe the differences you would expect to see.
Provide a summary of the feedback that you received from testers. Include how you collected the feedback.
about your game
Who is the intended audience of your game?
Describe what makes your game stand out
How many installs do you expect your game to have in your first year?
Your production readiness
What changes did you make to your game based on what you learned during your closed test?
ans: Based on feedback, we optimized board layouts for compact screens, sped up dice and card animations, and resolved minor audio toggle glitches. We also clarified Islamic card prompts and improved turn transitions, resulting in smoother frame rates and zero crashes across test devices.
How did you decide that your game is ready for production?
ans: After iterative updates, the crash and ANR rates dropped to 0% across all test devices. Testers confirmed smooth turn transitions, stable audio, and clear card interactions. With positive usability feedback and zero critical bugs remaining, we confirmed the game is production-ready.