Over G Fighters is a combat flight simulation video game for Xbox 360 developed by the Taito Corporation and released by Ubisoft on 27 June 2006 in North America. The single player mode revolves around a group of multi-national fighter pilots in the fictional Energy Airforce in the near future. After terrorist outbreaks across the world threaten global security, these few brave pilots lead a spearhead assault against the terrorists. The characters are able to fly most modern day jets found in th...

Multi-projector, wide field of view curved screens and advanced Mixed Reality / XR headsets. Our commitment to innovation ensures the most immersive and realistic experiences for both training and advanced entertainment purposes.


Most Realistic Air Combat Fighter Game Download For Pc


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If Ace Combat sells a fantasy of what we wish air combat was, then the infamous Digital Combat Simulator (DCS) sells the fantasy that, with enough playtime, you yourself could sit down in a real life jet fighter and know exactly how to operate it.

Matched against these concerns, however, is the sheer satisfaction of mastering a simulation that is the next best thing to the real aircraft. If you want the ultimate realistic combat flight sim, this is it.

At booking, you will receive an air combat tactics manual to review prior to your adventure. Upon arrival at our squadron, you will be greeted by our friendly staff, receive your customized leather call sign, and get suited up in your flight gear. Fully briefed on modern tactical air combat maneuvers, you and your fighter pilot instructor will get strapped into the aircraft for your mission.

You fly this 30-minute air-to-air combat mission! On this mission, you can live the dream of learning to be a fighter pilot without committing to years of military service. You will learn the basics of modern air combat maneuvering, both offensive and defensive, and engage in actual air-to-air combat.

At booking, you will receive an air combat tactics manual to review prior to your adventure. Upon arrival at our squadron, you will be greeted by our friendly staff, select a leather call sign by which you will be known for the day, and get suited up in your flight gear. Fully briefed on tactical air combat maneuvers, you and your fighter pilot instructor will get strapped in the aircraft for your mission.

Earn your Fighter Combat International Squadron patch by becoming a Squadron Wingman. This 2-day adventure includes two air combat sorties: the Introduction to Air Combat and the Advanced Air Combat Mission. Each event has a dedicated ground training session, a hands-on air combat mission with one of our fighter pilots, formation flying, ground video debriefing, completion package, and a signed hero-photo with your pilot. On return to the airport from each flight, the two aircraft will complete a formation high-speed low-altitude pass down the runway.

An F-16 Fighting Falcon from the 36th Fighter Squadron at Osan Air Base, South Korea, lands here after a mission during Commando Sling 04-3. U.S. and Singaporean Airmen trained together using realistic dissimilar aircraft air-to-air combat tactics. (U.S. Air Force photo by Master Sgt. Val Gempis)

Eagle Dynamics used Air to Ground modes like the ones from the Su-25T for the Su-33 so it could fire these weapons. I know that these weapons on these planes are not realistic, but it made a good gameplay. For me its not very unrealistic because if these planes would have been modernized in the '90s it could have been that these planes could have carried these weapons. Or shooting HARMS or KH-31 in "launch override" would already make these planes more usefull.


I think it should be a option, so if someone wants only real loadouts he could disable these weapons for these planes in his missions or servers.


So, as long as we can't get true redfor multirole fighters i think this option would be cool


What do you think? Should it stay as it is or would you like the Flanker 2.5 abilities back.

If anything, I would turn your point around: People pretending DCS is trying to be an ultra realistic simulator are the ones who dont understand the game. Its the most realistic game simulating those planes in combat, maybe.

But its clearly a game, even ED representatives are saying so. All those instant action missions, the comfort options like airstarts, the fast tutorials, air-pause, all that stuff is sign of a game trying to make learning and flying fun and accessible. Not just have the most super realistic sim.

Wags talked about features they cant add or dont want to. And its not the "most realistic simulator", already because commercial sims exist. Let alone there being some big holes even in recent official modules.

That's why the scenario gets "handwaved away" - because by design, it's up to you; wanna fly the most realistic, hardcore missions you can make? Go ahead - it gives you that choice; wanna have F-16s in your WWII scenario on the NTTR map, set before the first manned, powered aircraft flew? Again, if that's what you want to do, go right ahead - how realistic the scenario is, is irrelevant to how to realistic a module is - one doesn't necessarily follow the other and that's by design.

So people who think DCS is trying to be an ultra-realistic simulator don't understand the game, but DCS is maybe the most realistic game in this regard? What? Do you not see the contradiction here? Do you think it's "maybe the most realistic simulator" because of what? An accident? Coincidence? Or could it be that this is in fact the goal and that's why we've seen improved realism and fidelity, not less.

Nobody said otherwise, again, this doesn't rebut any point that was made, nor does it render the statement I quoted invalid or false. Ironically, you were the one who said "Its the most realistic game simulating those planes in combat, maybe." Which is more-or-less exactly what it's trying to be.

Combat flight simulator video games began appearing from the late 1970s. In 1975, Taito released the arcade video game simulator Interceptor,[6] an early first-person combat flight simulator that involved piloting a jet fighter using an eight-way joystick to aim and shoot at enemy aircraft.[7]

Sega's last EM combat flight simulator was Heli-Shooter (1977), which combines the use of a CPU processor with electro-mechanical components, screen projection and audio tape deck. The gameplay involves the player piloting a helicopter using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape.[8][9] In Japan, it was one of the top ten highest-grossing EM arcade games of 1977,[10] and it released in North America the same year.[9]

Newer software in the genre include Digital Combat Simulator (released in 2008 and mostly simulating modern aircraft), Rise of Flight (released in 2009 and set in World War I) and IL-2 Sturmovik: Cliffs of Dover (released in 2011 and set in World War II). These three are examples of accurate simulation PC games, as opposed to arcade-style air combat games such as Bandai Namco Entertainment's highly-successful Ace Combat series.

Arcade-style combat flight simulators have various elements that are less realistic than other simulators, such as simplified controls and physics models, compressed or non-existent start up times, emphasis on close-range dogfighting over beyond-visual-range combat for modern jets, and the ability to carry a physically impossible amount of weapons compared to real-life aircraft loadouts. Examples of console or PC games include Ace Combat, H.A.W.X., and Project Wingman.

Before multiplayer games became popular, many simulators could only be played by a single player. This continued to be the standard until the late 1990s when most titles included some sort of multi-player/network capability. In single-player combat simulators, every entity other than the players' own aircraft are controlled by the program's "AI" (artificial intelligence), and modern video games create very sophisticated and intelligent AI with independent behavior for adversaries and allies. Multiplayer games, which usually also contain AI, allow players to oppose one or many human players. After the growth of the internet, many simulators were created that exist only or primarily as internet multiplayer versions (e.g., Air Warrior, the massively multiplayer Fighter Ace, WarBirds, Aces High, World War II Online, Ace Online, War Thunder, Fighter Wing 2 and others).

U.S. Air Force Staff Sgt. Emma Nickerson, right, and Airman 1st Class Brian Dickson, both assigned to the 177th Fighter Wing Avionics shop, conduct routine radio operations checks, ensuring the functionality of frequency and audibility of an F-16C+ Fighting Falcon, March 13, 2023, at Nellis Air Force Base, Nevada. The procedures were performed during Red Flag-Nellis 23-2; a two-week training exercise consisting of realistic combat scenarios in a safe learning environment. (U.S. Air National Guard photo by Senior Airman Darion Boyd)

You would want to finish your Japanese Fighters in matte finish,most fighters would be matte except your bare metal finishes.A lacquer matte like Alclad,Testors,or Model Master would be fine over acrylics,just allow basecoat to fully cure,and mist on your clear with light coats.

Some simulators allow for VR capabilities, and others incorporate combat for those looking for a fighter-flight simulation. Regardless of the play style that you prefer, there is a simulator out there that is perfect for you. 006ab0faaa

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