Meet the team that developed MorphyxCam-a WebGL powered graphical photo transformation extension accessible worldwide.
Team Lead & Deployment Specialist
Led the overall vision, requirements, feature roadmap, and submission strategy
Gave MorphyxCam its signature real-time GPU filters, elevating the project beyond a normal camera tool.
Built the multi-filter system
Designed the filter buttons, interaction flow, and image processing controls
Managed Microsoft Edge Extension packaging, GitHub repository, and full deployment pipeline
Created documentation, poster content, and presentation materials
3D Object Integration & GIF Export Engineer
Integrated 3D objects (cube, sphere) with WebGL base renderer
Built rotation + animation loops for client-side GIF export.
Designed the frame-capture workflow for smooth GIF creation.
Ensured WebGL -> GIF compatibility and performance optimizations
QA, Testing & Extension Validation Specialist
Tested filter behavior, GIF export quality, and 3D shape performance.
Performed cross-browser and UI stability testing.
Helped generate store screenshots and listings content.
Ensured MorphyxCam was stable, polished, and ready for Microsoft’s certification process.
Project Website Developer
Designed and developed the official MorphyxCam project website.
Implemented layout, styling, navigation, and branding to match the product.
Ensured mobile and desktop responsiveness.
Integrated screenshots, demo sections, installation links, and documentation.
WebGL Render Systems Developer & Technical Mentor
Created the technical foundation on which advanced features (filters, 3D tools, integration, UI, GIF export, and browser extension) were built by the student team.
Gave MorphyxCam its signature real-time GPU filters, elevating the project beyond a normal camera tool.
Built initial camera feed display and basic WebGL canvas infrastructure.
Provided technical guidance on WebGL structure and rendering strategies.
Supported students during integration and feature expansion.